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“GAIN” is an evil organization that has plans for global domination. It knows of six special agents that have special skill in dealing with subjects such as: assassinations, counter-assassinations, demolitions, and espionage. “GAIN” sees these agents as a threat to their plans, but knows that they will never obey them. “GAIN”, however, does know that they can manipulate each one of them individually to have them fight one another. “GAIN” has succeeded in this plan and now every agent sees every other agent as their enemy. The fierce battle between these six special agents is about to begin!
The player can set traps or use projectile weapons on a 3D battlefield in order to kill the enemy. The player has to come up with his own strategy in order to succeed. However, the other player is also attempting to do the same. Each character has a variety of weapons at his/her disposal to reduce their opponents Healer to 0 within the time limit. You can do damage by kicking or punching or attacking with projectile weapons. The player can also collect items and power-ups that appear in the P.O.D.S (Power Object Delivery System). The power-ups can recover health, add bombs, detonators, and traps.
| Selectable characters | Background |
|---|---|
Van Raily
| |
John Bishous
| |
Tico
| |
Lou Riche
| |
Abdoll Relin
| |
Tenrou Ugetsu
|
Trap Gunner has three different play modes.
This is the mode where you will discover the fate of one of 6 characters.
This is the mode where your enemy will be controlled by the computer.
This is the mode where you will fight against another player.
Each stage consists of an environment that is enclosed in a giant square and has multiple levels. This allows each stage to be filled with ramps, stairs, conveyor belts, and bridges. The stages are designed in such a way that they resemble an environment similar to an oil refinery. Each stage will have multiple areas that have an object called P.O.D.S. (Power Object Delivery System) which allow the player to collect power-ups. Trap Gunner has a total of 16 stages that can be configured slightly by adding crates to block paths and to have P.O.D.S. set in different locations.