I loved the first RSV, and found its terrorist hunt mode almost endlessly replayable. A consistent complaint leveled against this game is that it hasn't changed much since its predecessor, and I think that's a fair assessment. I do, however, think there wasn't much to improve upon, and this game still has a great feature that is sadly dying out in modern gaming. I'm talking, of course, about split screen co-op.
What is going on with split-screen? Why is it increasingly hard to find when the systems have greater capabilities than ever before? Online play is great and all, but certainly can't beat the fun of playing with people in the room. I don't want to make disparaging remarks about the online community having no social lives, but SOMETHING must be going on to send the message to developers that split screen is obsolete.
But, back to this game. It has split screen, it has it in every mode, and it just makes the game a whole hell of a lot more fun (and greatly increases its longevity). My main complaints are the preternatural ability of enemies to detect when you're sneaking up on them, no matter how slowly you move, and alerting one enemy in terrorist hunt pretty much means they're all gunning for you from minute one, but it's still fun to fight them either way. The grenades, like the last game, are still pretty underpowered in my opinion, but the ability to cling to walls and other types of cover is still wonderfully executed and makes for a nice balance of action and strategy, and makes larger groups of foes in what is essentially a realistic experience (except for the automatic health regeneration, but hey, it's a video game) a bit easier to handle. Lots of fun, and take fun of split screen co-op while it lasts!