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Tom Clancy's Ghost Recon: Shadow Wars is a turn-based strategy game, the first of its kind in the Tom Clancy's Ghost Recon series. The title draws comparisons to Fire Emblem and the X-COM series of which the latter had been created by Shadow Wars producer Julian Gollop (Person). As in previous series entries, the player assumes the role of the "Ghosts", an elite squadron of American soldiers. The Ghosts operate in secrecy, used to intervene in situations that the United States does not wish to be publicly involved with. In Shadow Wars, the Ghosts go from Kazakhstan (Location) to Siberia attempting to stop a new Russian empire. It is up to the Ghosts to bring peace to control the tensions in the Middle East that have risen due to Russian influence.
This is the mode that follows story of the Ghosts through their mission to covertly unravel a Russian conspiracy. Missions have three difficulty levels, which affect health and ability of enemies, as well as the amount of upgrades that the player can use on his Ghosts. PEC points are also awarded, which increase the player's overall rank.
Skirmish missions test the skill of the player in three different difficulty levels in specific scenarios. The various classes are used in unique situations that highlight each class' abilities. PEC points are awarded in this mode as well.
The Multiplayer Mission mode allows players to go up against friends using the same 3DS console in specially designed multiplayer skirmishes. PEC points cannot be earned in this mode.
Class: Commando (Either Anti-Vehicles or Anti-Personnel) Special Ability(s): Three explosive projectiles Bio: Special Forces Officer. Comes from a long line of West Point graduates. Solid, dependable, caring, and reasonable. Weapons:
Upgrades:
Class: Sniper Special Ability(s): None Bio: One of the longest established Ghost squad members. Acts as second-in-command to Duke. Calm and soft spoken, he is the voice of reason within the squad, even bringing Duke back into line when the heat really turns up. Weapons:
Upgrades:
Class: Medic Special Ability(s): Heal Bio: Former Navy medic. Looks after the Ghosts like a a mom at times (occasionally referred to as "Mom" in the field), but can also be a strict disciplinarian. Upgrades:
Class: Gunner Special Ability(s): Support Fire Bio: Transferred from the Green Berets. Bold and brash, he likes to have fun with the younger squad members. Weapons:
Upgrades:
Class: Engineer Special Ability(s): Repair Vehicles and Drones Bio: Newest member of the squad. Passed out of training with the highest marks in the group. Optimistic, talkative, earnest, and trusting. Weapons:
Upgrades:
Class: Recon Special Ability(s): Cloak Bio: Became a Recon because she prefers to work alone. Fiery temper, which she controls and unleashes at just the right time. Takes no aggravation from anyone - friend or foe. Weapons:
Upgrades: