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Tobal 2 is a 3D sci-fi fighting game developed by DreamFactory and published by SquareSoft for the Sony PlayStation exclusively in Japan on April 25, 1997. The sequel to the 1996 game Tobal No. 1, Tobal 2 features improved character models and gameplay mechanics (including an improved combo system and a universal projectile system), as well as a revamped Quest Mode and a new "Monster" system (where players can unlock over 180 enemy and NPC types for use in the standard game modes).
Tobal 2 improves upon Tobal No. 1's fighting system by adding a link system, via which the player may chain together combos. It also adds a fireball for each character, that takes part of the player's life away, but can deal massive damage. A fireball charged for two seconds will kill the opponent in one hit. To compensate, the fireball is easy to avoid. The quest mode returns from the first game, but greatly expanded with the addition of a central town, allowing you to train and rest your character, leveling him up until each individual body part deals more damage. The player will navigate six different dungeons each divided into levels, all populated with a large variety monsters that the player can capture using a purple stone when low on health (very similar to Pokémon). The six dungeons are: Practice Dungeon, Pyramid, Desert Spaceship, Molmoran Mine, Castle and Final Dungeon.
The game includes 16 standard playable characters (six of which are unlockable) and 185 unlockable "Monster" characters. Most Monster characters have a very limited amount of attacks, with many Monsters being simple model or texture swaps of others. Toriyama Robo from the previous game is not included as a standard fighter and is instead playable as a Monster (#140 for his standard "Trix" form, #141 for his upgraded "Super Trix" form).
One unique feature of the game is its "Monster" system, in which player can unlock a wide variety of characters based on Quest Mode's NPCs and enemies. Most Monsters have simplistic movesets (with a limited amount of attacks), and many Monsters are simple model or texture swaps of other Monsters. Most of the above playable characters are also available as Monsters (including both the Chocobo and Dog characters, as well as "Psycho" clones of the 10 starting characters). Most Monsters can be unlocked by "capturing" them in Quest Mode with the Purple Stone (in similar vein to the main Pokémon series). Some are instead unlocked when a certain condition is met (such as completing Tournament Mode without using continues). Players can also use their character progress from Quest Mode (including alternate attack/defense levels) as special Monsters.