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Game » consists of 2 releases. Released March 1993
Some television shows are ripe for interactive adaptations. Like Grey's Anatomy, or The Young Ones.
Games that have animals (except humans) as the main character. The character must be playable.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Cartoon characters are personas from cartoons, which are animated moving sequences that are usually drawn but can be computer animated and can come from television, movies, anime or even the web. They can be humans, animals, or even things usually not thought of as living.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
An aquatic flying bird that is sometimes hunted. Ducks appear in numerous games, some named after them (Duck Hunt), and as part of the scenery of other games (Ratchet & Clank: Up Your Arsenal).
Earning an extra life, either by collecting a 1up or by hitting a certain score.
Any game that involves jumping on an enemy's head as an attack, such as in Super Mario Bros.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
Video games developed in Japan but based on Western IPs.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
The ability to influence and control the thoughts of others.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
A collection of anthropomorphic characters without pants, but with shirts or other tops. Does not include characters in dresses.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Rabbits, or bunnies, are smallish mammals with long ears and a cottony tail.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
A level that takes place either in or near water.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
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