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Game » consists of 3 releases. Released Oct 26, 2000
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
Many males, and some females, experience pattern baldness, a gradual loss of hair.
An option that makes the physical character models in the game have enormous heads, and occasionally equally oversized arms. Usually accessed through a cheat code.
Birdmen are large birds that can talk or half-bird half-man creatures. Are often depicted as wise, in spite of having bird brains.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
AI Bots are computer-controlled game characters that substitute for characters that are otherwise typically played by a human, and are most commonly found in multiplayer games.
Glass that can be broken and destroyed in real-time.
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
A game in which the object is for each team to retrieve the opponent's flag and return it to their own base. Typically used in multiplayer first-person shooter games.
It's just like Capture the Flag, except... not.
Any game where players progress through difficult challenges that usually provide points or medals based on performance.
Control Points are typically spots on a map that must be taken and held for one team to beat the other in some first-person shooter multiplayer modes.
A tactic found in First Person Shooters such as Left 4 Dead, where the characters bunch up in a corner with their weapons aimed outward in order to fend off enemies and preclude the possibility of being flanked.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
A non-interactive sequence within a game most often used for plot advancement.
Some games just won't settle for laughs. Some games make you want to cringe as you're busting a gut.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A gameplay mode that pits two or more players in a fight to the death. John Romero is credited with coining the multiplayer term "deathmatch."
An objective where players have to ward off enemies for a set duration.
Games that fit this category involve characters that can traverse different dimensions.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
An aquatic flying bird that is sometimes hunted. Ducks appear in numerous games, some named after them (Duck Hunt), and as part of the scenery of other games (Ratchet & Clank: Up Your Arsenal).
The 2000 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13.
Electronic music is one of the broadest classifications of music, and has been a staple of video game soundtracks since the 90s. The genre's main trait is the use of electronic instruments.
Why are bad guys on so many game covers? Perhaps the developers secretly think they're cooler than the good guys.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
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