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Concept »
A Champion/Adult level Digimon who governs time in the Digital World. Because of this, he stays out of the battle between Viruses and Vaccines.
A plot device where the story appears to be heading to a conclusion, but in reality there's still more to the story. For example, just when you think you've saved the world, the true final threat reveals itself. Often appears in Japanese RPG and visual novel titles.
These games allow the character to see what is going to happen before the character actually gets there. This is normally done to give a unique perspective on the story
The view mode used for base management and aerial/naval combat in the classic X-Com games.
More commonly known as a "time loop", these games feature events that force the players through the cycle of repeating one (or a few) day(s). This is often presented as the result of time travel or other strange phenomena.
Dimensions and worlds that exist outside of time and space.
Many games feature the concept of alternate dimensions. These can include the Physical, Astral, Elemental, and Ethereal among others depending on the theology. RPG's sometimes utilize these planes as the realms of gods.
An alliance of nations who opposed the Axis powers in World War II. They included the USA, the United Kingdom, the USSR, France, and many others.
A time paradox is when a person who travels in time does something that influences their past self in a way that traveling in time in the first place would not be possible or not have occurred without the first intrusion.
A game mechanic that lets players pause and rewind the action in order to correct a mistake or change a path.
Time Stopping is the ability to stop the flow of time, stopping all movement from everyone but the person who used the ability.
The concept of a character leaping forwards or backwards in time.
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