02
Blight Club
Game Mess Mornings 05/08/24
GrubbSnax
839: Weird Bird Prison
Giant Bombcast
The Community Spotlight 2024.05.04
The Community Spotlight 2024.04.27
The Community Spotlight 2024.04.20
Game » consists of 1 releases. Released May 15, 2009
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
Games that have been removed from sale from various digital store fronts.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Commonly seen in brawlers, typically with the word "go" next to it, this is an indicator in side-scrolling games of which way to go, and usually an indicator that all of the enemies in an area have been defeated.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Games that allow the player to choose which level to play next, rather than a fixed linear order.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
The presence of different kinds of ammunition that pose advantages depending on situational needs. They vary on a per-game basis, but popular types include incendiary and armor-piercing.
Bite size games for the PSP and the PSPgo.
A location where the player character is relatively assured to avoid patterns of incoming fire or enemy movement.
In which players can enjoy looking at some facial models before even starting the game.
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