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Game » consists of 16 releases. Released Mar 03, 2017
Receiving damage or dying as a result of falling.
A device used in many games with vast open worlds, to travel instantaneously from one place to another. It sometime appears in the form of an item or skill.
The last boss you face in a game, usually representing the final climax of the game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
Games in which fire can spread continuously across the environment or between objects.
The first game publicly shown for an upcoming platform.
Cold-blooded aquatic animals that have scales and breathe through gills.
A concept found in numerous video games, the idea that a weapon on fire is more powerful or does special "burn" damage when set on fire. Most commonly found with swords, several other weapons have been known to be set on fire for a similar effect.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Games that involve characters racing on foot. This could be a portion of the game or could be the game's main focus.
A frog is a small and usually green amphibian that can swim, hop, and ribbit. Sadly, most of them aren't princes.
In Japanese games, this is the practice of placing hiragana readings above any kanji to make reading text easier.
Since 1998, an independent group of about forty worldwide media outlets who determine the best games of the Electronic Entertainment Expo.
The 2018 Game Developers Choice Awards celebrate the best games of 2017.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
The Gerudo are a tribe of thieves that live in the desert. This group is primarily female.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
The tenth annual Game of the Year awards from Giant Bomb.
Gliding is an ability that allows a character to extend their jump further usually through the help of wings or other aerodynamic tools. Unlike flying, gliding usually doesn't allow the character to gain or maintain altitude, but only slows its descent.
A humanoid construct given life through magic. The materials used to create a golem vary greatly.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
Insect distinctive for its powerful hind legs used to jump long distances. Though solitary, they can be agitated into swarms of locusts.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Weapons that behave differently depending on the health points of the character
A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
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