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Kingdom of Loathing, or KoL, is a browser-based, turn-based multiplayer RPG. Inspired by BBS door games like Legend of the Red Dragon (Game), the game is mostly presented though text and monochrome stick figure drawings, and is known for its humorous fantasy setting. In 2017, KoL was followed by a standalone, single player spin-off, West of Loathing (Game).
Your first task as a new adventurer is to pick a character class which affects how you level up in the game as well as how you access skills and utilize quest rewards. There are six classes falling into three categories.
The Seal Clubber or Turtle Tamer classes are your basic tanks, leveling up based on muscle stats. They have inherently high hit points giving them earlier access to more powerful weapons and special class specific skills such as Amphibian Sympathy, Musk of the Moose and Ghostly Shell. Skills for muscle class characters can be found by completing quests or purchased from the Brotherhood of the Smackdown.
Players choosing to go with the Accordion Thief and Disco Bandit classes are sneaky and cunning. These rogue-like characters use their high moxie to get the jump on foes, often pickpocketing otherwise unobtainable items. They tend to acquire meat (the game's currency) more quickly than other classes. They also like to use ranged weapons, which use moxie instead of muscle to determine if they hit an opponent. Accordion Thieves also have the useful ability to play songs for themselves and others which can affect anything from combat frequency to item drops.
Pastamancers and Saucerors wield their powerful Chefstaves to cast lasagna bandages and mighty saucegysers to heal themselves and obliterate their foes. While physically the weakest of the character classes, they are highly attuned to the mystical and thereby enjoy greater benefits from certain potions. They are also the only ones with access to the Wok of Ages which allows them to practice Transcendental Noodlecraft to cook advanced and much sought after hi mein recipes.
The Kingdom of Loathing is a turn-based game. Each day after rollover, each player is given 40 adventures. Most actions in the game take one turn. This includes adventures in zones, cooking food, making booze, and smithing items. There are some things (like making jewelry or going on a vacation) that can consume more adventures.
Although each player starts with 40 adventures, there are ways to get additional adventures. The most common ways are eating food and drinking booze. Each food items fills up your stomach, and each drink increases your drunkenness. A player can eat up to 15 fullness each day. A player can drink up to 14 drunkenness each day. Once a player is at 15 drunkenness or more, they will be falling down drunk and will be unable to drink any more and will not receive normal adventures (they will receive Drunken Stupor adventures, which generally result in a loss of meat or stats, or they will receive a message saying they are too drunk to adventure). There’s also a spleen stat that works similar to the fullness stat, but spleen items are far less common than food or booze.
Players can also earn extra adventures by equipping certain items during rollover. For instance, equipping a dead guy’s watch during rollover will grants an extra adventure. There are also some rare familiars and items that can give adventures for other circumstances.There’s no limit to the number of adventures a player can accumulate in one day. A player with access to decent food and booze can obtain 200 adventures or more each day. Any unused adventures that are left before rollover will carry over to the next day. However, each character cannot start a day with more than 200 adventures. Any number of adventures above that number will be lost.
The main purpose of the game is to free King Ralph XI who has been captured and imprisoned by the Naughty Sorceress. With each level the Council of Loathing will send you on a specific quest to advance your mission. These vary in depth and difficulty from simple search and find missions to elaborate multi-stage assassinations and the rewards tend to be comically disproportionate to the effort involved. Her Naughtiness waits at level 13, provided all of the Council quests have been completed. Listed below are the quests requires to 'beat' the game.
There are a number of general and class-specific side quests which can earn you special skills, items or character tattoos. You can also earn trophies for accomplishing specific tasks, such as eating or drinking an obscene amount, or opting to not equip pants. Some of these trophies are no longer obtainable, frustrating hardcore completionists.
The Kingdom of Loathing features a multitude of locations. Only a few locations are unlocked as you start the game, but more locations are unlocked as you level up or you find items. Locations that consume an adventure when you visit them will list the number of adventures used in parenthesis. Some locations are not accessible when you’re reached a certain level, some are not available during some ascensions depending on what path you took when you ascended, and some locations are no longer available to adventure in, because they were a part of a limited-time event.
The heart of the Kingdom. It mostly consists of noncombat locations, although there are a few lower-level locations to adventure at. This location contains the Council of Loathing, which gives out the main quests, the guild halls for each of the classes, and the Clan district.
The campground is used as a storage location. There is a place where you can rest to recover HP and MP (the amount of HP and MP restored can be improved upon by installing better housing), as well as closet to store items and various items related to PVP. It also houses your trophy collection, familiar terrarium, and quest log (which keep tracks of completed and uncompleted quests and other accomplishments you’ve attained while playing).
A mid-level adventuring zone. It contains Mt. Noob, which is the first quest that all new player get, along with the Orc Chasm and Mt. McLargeHuge, which are the central locations for the level 8 and 9 quests. It’s also the location of Crimbo Town during Crimbo in December. The Sea A high-level adventuring zone. This location does not unlock until part ways through the level 13 quest. The Sea contains some of the toughest non-scaling enemies in the game. In addition, certain items to themselves and their familiars to adventure in the Sea, it takes two adventures to adventure here instead of the normal one, and the deeper in the Sea you go, the lower the item and meat drop rates are.
A low- to mid-level adventuring zone. Adventurers will typically spend most of their time from levels 4 through 10 completing quests in this zone. It has a mixture of low-level areas (like Cobb’s Knob and the Bat Hole) with some higher-level areas (including the Beanstalk and the Palindrome).
This is the location for the entire level 13 quest. Players must make it through the crowds of other adventurers outside, find a way through the Hedge Maze, climb the Sorcerer’s Tower, and eventually defeat the Naughty Sorceress at the top. Once the Sorceress is defeated, this also becomes the location where players ascend and start the game over.
A mid-level adventuring zone. You can’t get here until you build a bitchin’ meat car. There are not many locations to adventure at here, but it does contain The Shore (where you can take vacations), as well as Bordertown, which has the Mall of Loathing, where you can buy item from other players.
A low-level adventuring zone. Many of the low level quests take place here. Some notable locations include the Copse of the Deep Fat Friars, which are part of the level 6 quest and can get you an item to increase the amount of food, booze, or spleen items you can use in a day, and the Typical Tavern.
A mid- to high- level adventuring zone. There are three main locations here: the Orcish Frat House, filled with frat boys; the hippy camp, filled with filthy and dirty hippies; and the Obligatory Pirate Cove, filled with pirates. The level 12 quest involved choosing either the hippies or the frat boys and leading them to victory other the group.
There are also a few locations that aren’t on the map anywhere. If you get too drunk and try to adventure, you’ll adventure in a Drunken Stupor, which are adventures that cause you to lose meat or stats. The Secrets Tropical Island Lair is the final location for each class’ Nemesis quest. And there are also some maps that can unlock new locations to adventure, although they’re only available through mall purchase now.
After the final boss battle, players have the option to continue adventuring in their current state or to "ascend" by shuffling off this mortal coil. Ascension is a new game plus mechanic in which the game world is reset, and the player is reborn at level 1, with the option to choose a new class, sex, and birthsign. Players have the option to increase the level of difficulty through self-imposed restrictions and limited access to previously acquired skills and items. They are rewarded with unlockable adventuring zones and powerful reward items.
Each ascension run earns the player karma, a special kind of currency which they can spend to permanently learn (perm) any currently-known skill. Permed skills remain available in future ascensions, meaning that as the player progresses through multiple ascensions, they can accumulate a suite of skills from all six classes, making their character stronger and capable of completing ascensions in fewer turns or days. Generally, ascensions with more severe restrictions reward more karma.
A complete description of ascension types are listed below:
In addition to choosing their path, players can also choose a restriction to be placed on their character. The restriction will generally limit what the character can do, but it will offer greater rewards.
In the summer of 2011, a series of special challenge paths (released one every three months) were announced. They place extra restrictions, but also give greater rewards, including extra karma and a commemorative Thwaitgold statue for each path.
The Kingdom of Loathing has an in-game calendar, which is loosely based on the real-life calendar. There are 12 months (in order, Jarlsuary, Frankuary, Starch, April, Martinus, Bill, Bor, Petember, Carlvember, Porktober, Boozember, and Dougtember) , and each month has 8 days. Each month has a holiday that's loosely based on a holiday that would occur in the real world calendar.
Holidays can also occur during their real-life holidays. Crimbo is the most popular, and is usually a major event that occurs during the month of December and culminates at Christmas. The holidays listed above (or at least the holidays based on real holiday) generally occur on the holiday, regardless of the actual in-game calendar. The following holdays are also celebrated:
Due to real-life holidays falling on their real-life holiday, there have been occasions where two Kingdom of Loathing holidays have fallen on the same day. This usually results in some mixture of the holidays, like St. Sneaky Pete's Oyster Day, which allowed players access to the St. Sneaky Pete drunken adventures and to hunt for oyster eggs, and Crimboween, a combination of Crimbo and Halloween and very much in the spirit of the movie A Nightmare Before Christmas.
While there is no multiplayer mode per se, Adventurers do have several options for interacting with other players.
By joining a clan (or starting your own) you have access to clan-specific features such as the ability to pool resources through a karma controlled Clan Stash, members only chat channel and multiplayer zones in your clan basement. Much like the rest of the game, these zones are accessed on an individual basis, however they differ from the main story in that each player’s actions affect the outcome for clanmates who also choose to join the adventure. For instance, certain rare and valuable Hobopolis item drops can only be obtained if a specific number of people finish the zone within a pre-set turn limit.
Furniture can be purchased using funds donated to the clan coffer. These offer many benefits ranging from additional turns per day and health and mana regeneration to non-tradable, exclusive buffs and consumable or equipable items. Funds can also be used to wage war on other clans, however this aspect of the game is completely optional.
Breaking the “Magical Mystical Hippy Stone” at your campsite enables you to engage in PVP combat with other like-minded individuals. The PVP system is automated, with the outcome decided by player stats as well as any buffs, campsite furnishings, armor and other obscure criteria. Players are limited to ten fights per day, with additional fights granted by consuming certain items or amenities in your clan lounge. Beginning with the April 2012 revamp, PVP is contested in seasons, each lasting three months.
PVP is a best of seven series of minigames. The first two minigames are based on player stats, while the last five games are randomly chosen from a list. The attacker can choose which of their stats they wish to attack with first. Any ties are won by the defender. The random minigames are chosen from a pool of 12 possibilities, many of which change from one season to the next. Example minigames include:
Rewards for PVP include fame, swagger (a currency used to buy exclusive items from a PVP shop), and the ability to steal random loot from others. While opting into PVP puts one at risk of losing items, there are methods to ensure that one's valuables are protected from theft.
The game itself is one long string of puns and pop culture references ranging from obscure song lyrics in battle descriptions to monsters such as the XXX Pr0n, Flaming Troll, and an Oasis Monster that drops Supernova Champagne and Wonderwall Shields. The Enormous Greater Than Sign pays homage to the classic dungeon adventure Nethack while the Strange Leaflet side-quest takes the player completely out of the KoL environment and drops them into the middle of a text adventure Zork (Franchise) reenactment. It’s near-impossible to track down every reference in the game: almost every monster, location, item, and even attacks are reference to some real-life event, person, or object.
Nerdcore Hip-Hop artist and Kingdom of Loathing player MC Frontalot included a tribute to the game on his 2010 album “Zero Day”.
August 8th, 2004 was the date of one of the biggest meat bug exploits in the kingdom. At the time, if you used an item called the meat vortex in your inventory, it would cause you to lose meat. However, if the vortex would drop their meat to less than 0, the vortex would actually end up giving the player billions of meat. This effectively crashed the economy of the game, since anyone could have easy access to billions of meat.
This bug spread quickly through the game, and, while it was quickly patched out of the game, left the developers with few options of how to deal with the extra meat. They could either roll back all the information to the last back up, or they could reset the entire game. The developers went with a third option, which was the institution of meat sinks designed to drain the extra meat out of the game. The Penguin Mafia was created, which removed large portions of the meat from player’s inventories. They also set up an antique shop, which sold hugely expensive items and held raffles for rare items. Although other meat sinks were put in later, these were the first and possibly the most effective.
How many clicks does it take to delete an MMORPG? Four. This theory was tested on October 26, 2005 when game co-creator Jick inadvertently deleted most of the game tables while attempting to push an update. The game was down for a week while the creators attempted to restore what they could from the game.
Due to some poor planning at the time, some information saved on the servers had not been updated in a month. The information that was most affected was the list of items in Hagnk’s storage and ascension information. The ascension history was completely lost, replaced with the text “Ascension Records X through Y were lost in the Great Time Catastrophe.” in the ascension log. Hagnk’s storage worked a little differently: if you had items in Hagnks on September 6, you essentially got those items back. If you had items in Hagnk’s storage on October 26, those items were lost. Some people got duplicated items (which they were allowed to keep), while other lost item, although an item-recovery system was set up so people could attempt to reclaim their lost items.
Once the game was restored, an event called the Great Time Catastrophe started. Various time rifts opened around the kingdom, allowing adventures new zones to adventure in for a time. In addition, as part of the apology from the people running the game, each player was given a piece of petrified time.
Since then, nightly backups take place when the system goes down for rollover so an event of this magnitude will not happen again.
The Gray Plague was an in-game event that coincidentally overlapped The Great Time Catastrophe. The event began on on Columbus Day, October 11, 2005, when an account named Cristobal Colon distributed "comfy blankets" to players. It is believed that using these blankets silently infected players with a disease. This Gray Plague caused the word "-cough-" being appended in gray text to chat messages sent by infected players. As the disease progressed, users' chat messages (which are normally black) faded into progressively lighter shades of gray. Further, the contagion spread through chat and messages, and at its height over 33,000 players were infected. The contagious nature of the event was likely inspired by the accidental Corrupted Blood incidentwhich had occurred in World of Warcraft just one month earlier.
On November 1, 2005, the Council of Loathing began offering a quest through which adventurers could help cure the plague. Using a time rift from the Great Time Catastrophe, players were asked to time travel 28 days into the future, to a time when the Gray Plague had transformed the population of the Kingdom into zombies. After harvesting zombie pineal glands, adventurers returned to the present, where Doc Galaktik formulated doses of a serum which could cure the infected.
In May and June of 2006, a comet appeared in the skies of the Kingdom. This one-time event led to the temporary opening of the LAAAAME Observatory, a location where adventurers could scan the skies, compete to be the first to discover various astronomical objects, and win delicious astronaut ice cream. On June 3 at approximately 11:25 PM EDT, the comet impacted Grimace, one of the moons of the Kingdom. This resulted in the formation of a third, smaller moon dubbed the "Hamburglar," which complicated the game's moon phase system. A chunk of Grimace that fell to earth created the Grim Grimacite Site, which eventually became a source of moon-related items and equipment.
NS13 (an abbreviation for "Naughty Sorceress 13") was a major content addition released on June 25, 2007. Prior to this event, the main sequence of quests in each ascension ended at level 11. NS13 added major quests at levels 11 and 12, and pushed the final battle with the Naughty Sorceress to level 13. Casual and Bad Moon ascension types were also introduced at this time. Further, many aspects of gameplay relating to ascension were altered, including the re-balancing of skills, familiar weight, and stat gain.
From July to September of 2009, unexplained tremors shook the Kingdom, heralding the arrival of rock monsters that began randomly attacking adventurers. The monsters were finally driven away after the defeat of Crys-Rock, a giant crystal-rock creature who enjoys telling jokes about how brown rock monsters are different from grey rock monsters. Aside from introducing a number of new monsters and items, this event also kicked up "mystic dust" that permanently re-balanced the MP costs of Pastamancer and Sauceror combat spells.
On September 1, 2010, Bigg's Dig appeared in the Nearby Plains. There, a suspicious archaeologist named Renatus C. Bigg asked players to help him excavate a dig site composed of one million individual plots. Driven by a desire for cool fossils, the players cleared out the dig in short order and reassembled the fossilized creatures they found, in search of more loot. In October 2010, a skeleton invasion destroyed parts of Seaside Town, providing narrative justification for the reorganization of various locations. "Bigg" was revealed to be a necromancer who had used Bigg's Dig to unearth a skeletal army, with the intention of terrorizing the Kingdom.
In May 2011, the skeleton story came to a head when the undead army attacked Valhalla, the Kingdom's version of the afterlife that adventurers visit during ascension. Riding hideous flying yetis, the Kingdom's adventurers flew through Astral Slashes to fight off the invaders with the help of the Air Warriors of Loathing. After a final battle against the Bone Star (a gigantic battle station that resembled a bone moon), the skeletal army fell, and Valhalla was rebuilt. This event provided the narrative justification for the revamp of Valhalla and the introduction of seasonal challenge paths.