I really want to like this game, and some of the humor is pretty good... But the placement of items and puzzles honestly seems like it was designed intentionally to put stuff as far apart as possible. And a lot of the backtracking wouldn't even be necessary if the characters could each carry more than 1 item at a time, but instead you're stuck making multiple trips from one corner of a map section to the opposite corner.
I'm going to at least play through the game this first time, but I'm starting to have second thoughts about going back through with the other characters. And that's a real bummer.
*Edit: This is a (very) rough run through of one of the levels (I won't say which or give too many specifics, but you might recognize it if you've played through this part).
- Starting from A (or B actually, now that I think about it), you go down to C
- Person at C tells you to talk to someone
- From C, your path is D -> A -> E -> F
- Person at F tells you to get something
- F -> E -> G
- You can see the item in the closed off room between G and I, but something is keeping you from entering from the left side of the room
- G -> H -> I
- From this side, the obstacle in your way from point G isn't a problem, but there's a locked door
- I -> J
- Get key
- J -> I
- Unlock door, get thing
- I -> J -> K
- Get item
- K -> F -> E -> A -> B (because D is a 1 way passage that only lets you go from left to right) -> C
- There's another problem that you need to investigate
- C -> D -> A -> E -> G -> L
- There's the problem, but the item you need is back at J (and you couldn't have picked it up when you were there, since you were carrying something else)
- L -> G -> H -> I -> J
- Get item
- J -> I -> H-> G-> L
- Use item
- L -> G -> E -> A -> B -> C
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