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Game » consists of 0 releases. Released 1986
AGI stands for Adventure Game Interpreter and was a tool developed by Sierra On-Line to create graphic adventure games in the 1980s. The interpreter supported 16-color graphics in a 160x200 resolution and took full advantage of the three-channel sound capabilities of the PCjr and Tandy platforms.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Some video games utilize a system that has the player occasionally consuming food items to keep their hunger under control. Ignoring it can result in decreased stamina, or in some cases, death of the player's character and a "Game Over" screen.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Puzzle points are found in many adventure games from the 80s and 90s. They are used to gauge the player's progress through the game and how thorough they have been in the game.
A sacrifice is the act of offering something (item, health, creature, blood, etc.) to a higher power or a greater good. In games, this often guarantees some sort of favor in return.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
Commonly used motif of a sword stuck in the ground. Usually utilized to create a particular atmosphere
In text based games, most, if not all the game play, or graphics is created with words.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
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