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Test Drive Unlimited 2 is an open-world racer developed by Eden Games, published by Atari and released on February 8, 2011. Test Drive Unlimited 2 features the new island of Ibiza, with more than 2,000 miles of road, as well as the Hawaiian island of Oahu from the first Test Drive Unlimited (Game) game. Other new features include dynamic weather effects, a day/night cycle, and improved vehicle damage, along with a plethora of new cars, including a new class of off road vehicles and motorcycles to collect, race, cruise and crash. The game features the same seamless integration between online play and single player as the first TDU, and has been described by the developer as being "always live" with updates being downloaded automatically during gameplay. Players are able to customize their vehicles and purchase in-game properties and clothing for their driver, leaving their own unique mark on the online world. This is part of a light story progression featured in the game.
Test Drive Unlimited 2 opens with you choosing your own character, and, unlike the more open nature of the first game, initially locks you into a series of events keyed together by a mild story. As a dopey valet who falls asleep at the wheel of a Ferrari California, you find yourself challenged by its owner to take place in a series of televised races that she is the host for. Licenses are required for progressing in these loose story events, and each class of race has a named driver that will taunt you for the duration of the event. The game opens up early on, but the story element remains in place until the end. During the course of the game's story, your character rarely speaks, leaving them devoid of a personality beyond what you define.
In TDU 2, players earn experience by reaching driving milestones and completing certain challenges, and use this experience to unlock new portions of the game. Additional cash can be earned by driving dangerously and performing stunts through the game's F.R.I.M. (Free Ride Instant Money) system, reminiscent of the Kudos system from Project Gotham Racing (Franchise), or the boost meter in the Burnout series. After each level of FRIM you earn, you have a few seconds to 'cash out' your earnings. Additional levels will increase your relative winnings ($100, $200, $350, $500, etc) but hitting anything with your car will reset the entire meter. Progression is displayed as a level for each player, visible in their own pause menu as well as beside their Gamertag when racing online. The maximum level attainable is 70, and your levels accumulate from four different categories - Challenges, Discovery, Collection, and Social. Each of these categories has 15 levels of their own and points are earned by small achievement-like challenges, from winning a set number of races to owning a certain number of cars or houses, or driving over a set percentage of roads. You can also add to your Global Level via the Casino DLC, with ten additional levels to attain. Within the standard game there are sixty levels - the additional ten bolsters the system to its final figure of seventy.
Challenges consist mainly of races in the game, which are divided into different classes and subclasses that restrict your choice of car - C (classic) races, A (standard) races, and B (off-road) races, with decreasing numbers for each indicating the relative speed of the cars in question. A class ranges from 1 to 7, with 7 being the slowest cars such as the Volkswagen Golf GTi or Alfa Romeo MiTo. The races consist of the same variants found in the first Test Drive Unlimited - point to point or circuit races against opponents, speed trap races where you hit the speed traps as fast as possible, time trials, and overall speed challenges, where points are earned gradually for every mile over a set speed you drive for a given period of time.
The challenge group also includes character challenges and licenses. Licenses are earned for each of the aforementioned car classes and doled out as the story progresses. Character challenges are found at set places around the map and only show up for a set period of time each day in-game. These involve ferrying a person from their location to another, holding a certain speed for a daredevil, trailing a guy's girlfriend, and more. The most common are the taxi-like missions, and they have different requirements depending on the person - some people have a time limit, some people like being driven slowly because they have weak stomachs, and some tolerate you hitting traffic or driving off the road more than others.
Collection is also divided up into a number of categories - cars, houses, furniture, clothing, and hairstyles/makeup. Points are earned for collecting a set number of each, although acquiring higher level clothing and hairstyles requires your discovery level to be reasonably high, as it's linked to item unlocks and car performance upgrades. Simply purchasing cars and houses, and customizing both of them will attain some of these points. Collection points also restrict the availability of different content for customizing your avatar. Some clothing and hairstyles are locked until you reach a certain level, whereupon they can be purchased.
The Discovery category relates entirely to driving around the island. Points can be attained for discovering new roads around the islands, finding different locations, finding photo spots, and finding wrecked cars. These all contribute to your Discovery level, which defines what can b purchased from the tuning shops in the world. The Discovery levels do not apply in different regions of the two islands. Content cannot be bought in Area 1 of Ibiza if a player only has a high enough Discovery level in Area 2. Wrecked cars also contribute to this overall level - there are ten wrecks hidden in each of the island areas, and you can earn six cars via finding these wrecks. These cars cannot be attained in any other manner.
Social level pertains to the level of sociability you personally have in the game, though it does not decrease. These points can be earned for playing with friends or being part of a racing club in the game. Partaking in multiplayer races and challenges also contributes to one's overall Social rating. If a player joins in a police pursuit with another player this provides a further boost to Social experience. Available in the game is a social network of sorts, called MyTDULife. The system apes popular networking sites such as Facebook and MySpace, allowing players to post status updates and set their mood, as well as customize a profile other gamers can browse with images and other information about how they like to play.
Upon launch of Test Drive Unlimited 2, Atari released the Casino as content. This download unlocks a casino area, where players can gamble on games of poker and roulette, as well as play on slot machines. The Casino also comes with an exclusive track where players can race the cars available on the island, which are exclusively unlocked via the casino. Among these cars is the Audi R8 Roadster, which is notoriously difficult to acquire. At launch the Casino was plagued with many issues and Atari took it down, though it has since been returned in a more usable state. The Casino also came as a bonus with some retail copies of the game.
Released in May 2011, the Exploration Pack came as free content from Atari. The pack adds gameplay improvements, new content, bug fixes, and 3D capabilities with both the PC and PlayStation 3 versions of the game. The pack comes with twenty new events, and two new event types. These new event types are Extreme Convoy, and Timed Convoy. They play in the same manner as regular convoy events, except causing any damage during Extreme Convoy results in a failed mission. Timed Convoy simply adds a timer to the existing Convoy mission style. With each of these events completed a new wreck is discovered. Upon completing all these events players unlock two cars: the 1969 Dodge Charger, and the Lancia Stratos Rallye. Three new 'Discovery' levels can also be gained, with new clothing tied to them. New races are also available in Multiplayer mode, though they are exclusive to the Lancia Stratos. Accessible via the television, a help channel becomes available. Bug fixes and gameplay improvements are detailed below:
Gameplay improvements:
Bug fixes:
AC
Alfa Romeo
Ariel
Ascari
Aston Martin
Audi
Bugatti
Caterham
Chevrolet
Citroen
Dodge
Ferrari
Ford
Ginetta
Gumpert
Hummer
Jaguar
Koenigsegg
Lancia
Land Rover
Lotus* 1981 Lotus Esprit S3
McLaren* 2011 McLaren MP4-12C
Mercedes-Benz
Nissan
Pagani
RUF
Shelby
Spyker
Subaru
TVR
Volkswagen
Weismann
| Factors | Minimum | Recommended |
|---|---|---|
| Operating System | Windows XP SP2 | Windows 7 |
| Processor | Intel Core 2 Duo @ 2.2GHz / AMD Athlon X2 4400 | Intel Core 2 Duo : 2.2GHz / AM Athlon X2 4400 |
| RAM | 2GB | 2GB |
| Graphics | Nvidia GeForce 8800 / ATI Radeon HD 3870 | Nvidia GeForce GTX 280 / ATI Radeon HD 4870 |
| DirectX | DirectX 9.0c | DirectX 9.0c |
| Hard Drive Space | 14GB | 14GB |
| Sound | DirectX 9.0c compatible | DirectX 9.0c compatible |
| Peripherals | Keyboard / Mouse / Controller | Controller |
| Other Requirements | Broadband connection / Microsoft .NET 3.5 | Broadband connection / Microsoft .NET 3.5 |
Test Drive Unlimited 2 is unique in the fact that it requires 2GB of RAM as a minimum. Making an attempt to run the game with less than 2GB of RAM will present an error dialog to alert a user that they cannot run the game without upgrading their RAM.