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Game » consists of 16 releases. Released Jun 05, 2016
Games featuring guests introduce playable, established characters from outside of a franchise. Primarily but not exclusively seen in fighting games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Some games require players to accept a terms of service agreement before playing or connecting to online services.
Complete move list for character actions that are already in the game itself. Usually accessed via pause menu.
A combo that can be extended indefinitely. They are often unintentional inclusions in the game, though they undeniably shape the games for better or worse
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
"The gentle way", a martial art focused on grapples and throws.
This is a concept in fighting or other action games of attacking an enemy in order to keep the enemy in the air, unable to fight back. This is also a tactic in tower defense games of keeping the enemy on the battlefield longer by manipulating towers.
The delay between what you do and when it actually happens, latency can result in a lessened ability to enjoy a game or get high scores.
Games with language selection allow the player to choose which language is displayed or spoken in the game.
In some action oriented videogames, the player is able to launch enemies into the air, and can sometimes proceed with follow-up attacks.
A process by which one player/creature's health points are transferred to another, particularly via a spell, technique or item.
A fighting area that possess multiple locations, which can be gained by one player striking the other at specific locations with a powerful move. One character proceeds to the next arena unwillingly, and taking damage. The other player follows the first player and does not take damage. Fighting then resumes until the match ends, or perhaps until the next transition into yet another area.
A Japanese term adopted by fight game enthusiasts, referring to the situation where one player is down (laying on the ground), or getting up from a laying position, and the standing player attempts to keep their advantage. Although the concept is generally associated with 3D fight games, it can also be seen in 2D ones (i.e. throwing a fireball which the opponent will get-up into).
Special/Super moves are similar inputs as auto-combos. all that requires that is required is holding down the button or use any move in one button.
Games which allow players to interact with others over the internet.
Options menus give you the option to change anything the game lets you change. Whether you want subtitles or not, sound effects or not, the game to be harder or not, anything you want that the game lets you change, you can change in the options menu.
Games that have had an Original Soundtrack album released.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Pandas are black and white bears that live mainly in China and zoos. It is an endangered species.
Parrying is a specialized block mechanic, often with a tight input window, which prevents the player from taking damage. While some games allow this through a timed directional input towards the opponent, other games tie this to deliberate block inputs as a "Perfect Guard".
The eighth annual PAX East took place March 10-12, 2017 at the Boston Convention & Exhibition Center in Boston, Massachusetts.
The thirteenth PAX West (formerly known as PAX Prime) took place September 2-5, 2016 at the Washington State Convention Center in Seattle, Washington.
When a character that the player fights as a boss is playable elsewhere.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Games that either require or optionally support Sony's PlayStation VR peripheral.
A physics system used to procedurally generate body movement similar to rag dolls.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
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