
"Target: Terror looks like it was a lot of fun to make, but that doesn't mean it was a lot of fun to play."

Target: Terror is an over-the-top light-gun shooter developed and released by Raw Thrills (Company) for arcades (using PC (Platform)-based hardware) on May 2004.
The first released arcade game by Raw Thrills and designed by longtime arcade game designer Eugene Jarvis (Person), Target: Terror is an exaggerated, over-the-top take on counter-terrorism themed shooters and inspired by American paranoia after the September 11 attacks. It features digitized actors, an optional "Justice Mode" (where a single player can play with both light-guns), and an optional "PG Version" suitable for kids (which removes the death animations and replaces all blood with "paint").
As an unknown hero, players defeat hordes of terrorists attempting to overtake three U.S. locations (the Denver International Airport, the Golden Gate Bridge, and the Los Alamos nuclear power plant). Completing all three missions put players in one final segment (where they must prevent a hijacked airliner from crashing into the White House).
The game later received an enhanced update, known as Target: Terror Gold, that adds improved scoring (including a new medal system) and bonus mini-games (often spoofing other games, such as Missile Command (Game), Golden Tee (Franchise), and Big Buck Hunter (Franchise)). This version was later released in Japan by Taito as Target: Force, and received a home conversion for the Wii (Platform) in North America (ported by Leviathan Games and published by Konami (Company) on April 22, 2008 under the original Target: Terror name).
