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Game » consists of 7 releases. Released Dec 15, 2005
A gameplay mechanic allowing players to store their items and freely carry them around.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
An umbrella term for any sexual orientation or gender identity that is not straight.
A real-time battle system used in Namco Bandai's Tales franchise.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
An unwholesome atmoshphere.
In fiction, characters sometimes cut their hair to signify a great change or growth in themselves.
A music video is a film that comes with a song. It can be a combination of the music artists performing and/or actors playing scenes and/or other elements. Many games come with a music video related to the game.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
Games that allow characters to be switched with the press of a button. This concept's definition does not include player switching in team sports games.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Optional conversation-based cutscenes that are unrelated to the main narrative. These conversations are often humorous or provide insight into the game's setting.
The central religious organization of Auldrant.
Combat that takes place in real time, but that can be paused to give commands to certain characters.
Certain early physical 3DS games didn't came with digital manuals.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
A portrait that conveys a character's health or other statuses via their facial expressions.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Sometimes a game is so great that the developer has to go back after the game's release to add achievements.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
A rich snob is a character who thinks he/she is better then everyone else because he/she is rich.
A widely popular music style, originating from a fusion of blues, R&B, country, and jazz. Includes sub-genres such as punk, heavy metal, synth rock, and pop rock, among others.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
A story element in which a significant amount of time passes in a short period. Usually marked by major changes in character ages and personalities.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
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