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Takeshi no Chousenjou (loosely translated to "Written Challenge of Takeshi"), known in-game as Chousenjou From Beat Takeshi, and also known as Beat Takeshi-saku: Takeshi no Chousenjou, The Ultimate Challenge from Beat Takeshi, and informally as Takeshi's Challenge, is a comedic action-adventure side-scrolling platformer developed and published by Taito for the Family Computer exclusively in Japan on December 10, 1986.
Designed by Japanese comedian Takeshi Kitano (Person) (under his stage name Beat Takeshi), Takeshi no Chousenjou is infamous for its masochistic design philosophies, as noted in the game's box artwork (where "common sense does not exist"). The game features numerous immersive sim elements, and the true progression through the game requires much trial and error, forcing players to perform a specific yet ambiguous set of actions (with many chances of making the endgame unreachable).
Players control a simple salaryman in the fictional Japanese city of Crazy City. Through its open world sandbox gameplay structure (one of the earliest games to do so), players can freely roam around the city and take part in various activities (including beating people up for money, fighting ruffians, playing pachinko, singing karaoke, drinking at bars, getting a haircut, and watching a movie). Through a certain set of actions, the salaryman can quit his daily routine and seek treasure in an unexplored island off the South Pacific.
The game was later digitally re-released in Japan for the Wii (Platform) (via Virtual Console (Concept)) on March 31, 2009. It also received an updated release for iOS and Android (Platform) devices on August 16, 2017, adding wide-screen support and a bonus stage set in America.