
"Super Stardust Delta delivers frantic action and flashy effects at a nice, downloadable price."

Super Stardust Delta is a shooter for the Playstation Vita. It is developed by Housemarque and is part of the Stardust series. It was released on the 19th January in Japan and the 22nd February 2012 in North America and Europe. Delta also has global leaderboard capability enabled via the Playstation Network.
The player controls a space fighter ship that can move in all directions on an orbit surrounding a planet using the Vita's dual analog sticks. It can fire in any direction and the objective is to remove the threat of asteroids and enemy spacecraft. It has numerous different weapons like smart bombs, a temporary shield and also a speed boost. The two projectile weapons are Fire and Ice that can be switched on-the-fly. These projectiles are effective against certain types of enemies. One can be affective against one type, but then almost useless against another type. Players must then quickly choose which weapon to use against which type of enemy. Weapons can be gradually enhanced over the course of the game by collecting tokens that are dropped from destroyed enemy ships and asteroids. Similar to previous Stardust games the ship is able to collect smart bombs and deploy them. There are various different effects of the bombs, such as, Black Holes, Missile Strikes or an EMP bomb. The Vita's touchscreen controls the following bombs; Missile Strike, rear touch will also allow the Black Hole to open and shaking the Vita will send out the EMP bomb. Another use of the Vita's features is that the view can be tilted in order to get a better view of the planet, with the ship's boost system featuring a Slow-Mo option that can lead to more precise aiming when boosting.
This game has more modes (Eleven in total) than other titles in the Stardust series, and each has it's own different scenarios and challenges. There are many different options available to the player such as difficulty selection of "Casual", "Normal" or "Hardcore", and a choice of whether or not to play with the configuration of "Delta" or "Pure" controls. "Pure" config. features button controls only, removing Black Holes, Missile Strike and the Slow-Mo boost, whilst "Delta" config. features all the extras, touchscreen, button and motion controls.
There are five planets in this more, with five phases of increasing difficulty in each one. Each of the planets finishes with a boss battle.
In this mode the player can choose a planet to play through to perfect performance.
In Mini-Game Mode there are various different mini-games that the player can choose from.
There is a DLC pack available on PSN called Blast Pack that contains four different game modes. These are:
The game has four different soundtracks. Three of these were made famous by the creator of Super Stardust HD and Super Stardust Portable's soundtracks Ari Pulkkenen. The different soundtracks are as follows:
