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The first Fatal Fury fighting game in over 25 years.
The sixth numbered entry in Capcom's signature fighting game series introduces an aesthetic refresh, a new "Drive System" for advanced techniques, a revamped online lobby system, and a new single-player campaign with a heavily-customizable fighter.
The updated version of EN-Eins Perfektewelt. Adding new stuff like new artworks, UI, gameplay changes and an updated story with some corrections.
An upgraded version of 2013's JoJo's Bizarre Adventure: All Star Battle
The fifteenth main line entry in The King of Fighters franchise.
A high-definition revival of the Melty Blood fighting game series and a tie-in with an updated remake of the original visual novel Tsukihime.
The eighth main installment of the Guilty Gear fighting game series, bringing a stylish new UI and high-octane soundtrack while building on their 3D cel-shading technique (which resembles CG anime).
An arcade fighting game compilation featuring the six games in the Samurai Shodown series that were originally released for the Neo Geo platfom (to celebrate the platform's 30th anniversary). It also features a bonus previously-unreleased title in the series.
The third major update to the 2012 fighting game Under Night In-Birth with numerous character and gameplay tweaks.
A fighting game spin-off of the mobile RPG Granblue Fantasy, developed by the studio behind the Guilty Gear and BlazBlue series.
A video game adaptation of the Kill la Kill anime developed by Aplus in association with Studio Trigger, and published by Arc System Works.
A reboot of the sword-slashing series of the same name, Samurai Shodown combines an updated 3D cel-shaded style with the series's traditional 2D roots.
Two Guilty Gear games on one card with bonus goodies.
Mortal Kombat's eleventh installment involves the time guardian Kronika intending to fix Raiden's mistakes which splintered the timeline.
A fighting game pitting Power Rangers and their villains from across the franchise against each other.
Dead or Alive returns for its sixth main entry in the franchise with several new features and mechanics.
The Switch debut of Nintendo's flagship fighting game series brings together every character from the series' history, bringing the roster to over 70 fighters.
Tetris as imagined by Tetsuya Mizuguchi, creator of REZ and Lumines.
Namco's sword-slashing fighting game makes its first appearance on eight-generation game consoles (as well as the PC) and re-tells the events of the original Soulcalibur.
Fan-favorite heroines from SNK gather together for 2-on-2 tag-team action.
After nearly two decades, Arika returns to the signature series that started them off and pits their original Street Fighter EX characters in a new fighting game.
A 2v2 crossover fighting game from the team behind the BlazBlue series, featuring characters from the fighting game series BlazBlue, Persona 4 Arena, and Under Night In-Birth, as well as the animated series RWBY.
In celebration of the 30th anniversary of the Street Fighter series, Capcom released a fighting game compilation of the series' 12 main arcade games from the '80s and '90s.
Combative quadrupeds duke it out in this 2D fighting game based on the cutesy art style of the cartoon My Little Pony: Friendship is Magic.
From the developers of the Guilty Gear Xrd series of fighting games comes a more traditional tag-team fighting game adaptation of the Dragon Ball manga and anime.
A fighting game spin-off of the mobile card game series Million Arthur, made by the developers of the Arcana Heart series.
An incredibly insane freeware fighting game.
A 2D co-op shooter-platformer focused on boss battles. It is known for its unique art style, which imitates the more surreal cartoons of the 1930s.
The seventh installment of the long-running Marvel vs. Capcom series bring a cinematic twist to the formula (where a merger of two robotic super-villains and some of the Infinity Stones causes Marvel and Capcom universes to converge into one).
A fantasy-themed fighting game designed by competitive game guru David Sirlin, featuring simplistic controls and focus on tactics rather than combo execution.
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