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Street Fighter Alpha 3 is now available to play on the PSP. It includes all the modes from the original Alpha 3 but adds some new characters to the already massive list. Characters specials and supers all depend on the "isms" that they choose before battle. Each "ism" makes you play diferently with each character. The Alpha series is known for faster pace and more crazyness than the regular SF series.
The player must try to defeat their enemy by lower its health gauge. In order to do this the player can use different forms of attack, usually of the kicking and punching variety. These attacks can be performed from several different positions. For example, you can either be crouched, standing, or jumping. Special attacks can also be performed by inputting a certain command sequence as defined by each character's individual moveset. Stringing together multiple quick hits in succession will result in a Combo, which will be evident in the hit count that appears on screen during. Combining the ideas of a Combo and a Special attack are the Super Combos. Each character has their own individual Super Combos, each defined by how full the players Super Combo gauge is. There are 3 levels of the gauge, and using a Super Combo of a specific level will deplete the gauge that many levels.
The player can block the opponents attacks, and in doing so will reduce the amount of damage dealt. Each fighter has a Guard Power Gauge, and whenever they block some of the gauge is depleted. When the gauge is empty, as the result of too much blocking, they will be stunned momentarily and be susceptible to a free attack, known as a Guard Crush. In addition to blocking, the player can use crouching and jumping techniques to avoid attack. An Alpha Counter is a technique where the player blocks an attack and performs a predetermined counter attack. Performing an Alpha Counter depletes the player's Guard Power Gauge slightly. Also, pressing a direction and any other button will slightly reduce the amount of damage taken from an attack.
Each character has their own unique taunts that they can perform. These can be done once per round, and deal a very slight amount of damage (they can kill). Some characters can perform these in air, or while crouching, and any move that can be cancelled can be canceled straight into a taunt animation. (note:: Dan can perform multiple taunts per round).