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    Strategic Conquest

    Game » consists of 0 releases. Released 1985

    A turn-based strategy game for the Apple II and Macintosh in which players aim to capture the world.

    Short summary describing this game.

    No recent wiki edits to this page.

    Strategic conquest is a turn-based strategy game that pits players in a randomly generated world that has just one rule: kill or be killed. The player controls the military and production of their empire, and must capture all enemy cities to win the game. This is achieved through exercising tactical guile to outwit the enemy at sea and on land, as well as the necessary exploration to locate enemy strongholds.

    The units available to the player are as follows:

    Tanks


    Strength: 2
    Speed 2 sectors/day
    Cost: 4 days
    Attacks: 1/day

    Artillery


    Strength: 1
    Speed: 1 sector/day
    Cost: 4 days
    Attacks: 1/day

    Fighters


    Strength: 1
    Speed: 20 sectors/day
    Fuel: 20 sectors worth
    Cost: 6 days
    Attacks: 2/day

    Helicopters


    Strength: 2
    Speed: 10 sectors/day
    Fuel: 20 sectors worth
    Cost: 8 days
    Attacks: 2/day

    Transports


    Strength: 3
    Speed: 3 sectors/day
    Cost: 8 days
    Attacks: 2/day, but don't bother

    Destroyers


    Strength: 4
    Speed: 4 sectors/day
    Cost: 8 days
    Attacks: 2/day

    Submarines


    Strength: 3
    Speed: 3 sectors/day
    Cost: 8 days
    Attacks: 2/day

    Carriers


    Strength: 12
    Speed: 3 sectors/day
    Cost: 10 days
    Attacks: 2/day

    Battleships


    Strength: 18
    Speed: 3 sectors/day
    Cost: 20 days
    Attacks: 2/day

    Bombers


    Strength: 1
    Speed: 10 sectors/day
    Fuel: 30 sectors worth
    Cost: 20 days, plus 5 days more for each 50 days into the game
    Attacks: 1/Life of Bomber
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