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Game Mess Mornings 05/03/24
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Cults don't necessarily have to be evil or out to destroy the world, but in video games it's usually safe to assume so.
Race of dragon-like beings living. Four of them live in Earth, two in Arcadia, two in Stark.
Any game that represents a society noticeably worse or less desirable compared to those in the present. This can relate to kinds of political and economic organisation, excessive human suffering, social problems caused by technology, or as a result of an apocalyptic event.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
Fictional places and locations in games that are inspired by actual places. These fictional places do not bear the same name as the real place, but can be recognized due to landmarks and structure.
The existence of a parallel world which can be traveled to and from, and may contain differences of varying degrees from its counterpart. Often, this concept consists of a Dark and Light World through which the player alternates.
A way of attempting to control a population via media.
Person, who can shift from one parallel world (Arcadia or Stark) to another.
Shifting between parallel worlds. A concept from The Longest Journey series.
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