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A genre of FPS games that are either designed to look and play like 90's shooters or built on game engines from that era.
Games using the legendary Build Engine by Ken Silverman.
For MMO's that survive for a number of years, the developers often revamp the look of the game to keep it fresh and current. This could mean redesigning the character models or even entire zones/regions of the game.
Formerly known as the "Doom Engine", id Tech 1 is the first generation of game engines from id Software.
Formerly known as the "Quake II Engine", id Tech 2 is the second generation of game engines from id Software.
id Software's engine that powered Quake III and derivative projects. Previously known as the, "Quake III Engine".
Open source games are games that have had their source code officially released to the public, allowing anyone to modify, distribute, and create ports of the game.
An open source 3D graphics API used in computer and console games.
The engine for the original Quake, written by John Carmack and Michael Abrash.
Modifications can include, but are not exclusive to, upgrades. Modifications can be superficial changes such as color.
The Wolfenstein 3D engine is the first in a long line of FPS engines by id Software that was used for several games between the years of 1991 and 1995.
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