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Game » consists of 9 releases. Released Nov 14, 2006
3D Platformers are games where movement, traversal and mainly jumping is the core of the gameplay. They are a tridimensional equivalent of 2D platformer one of the most popular video game genres in the third and fourth generation of video game consoles.
Games that have animals (except humans) as the main character. The character must be playable.
Humanoids with canine characteristics.
A non-interactive sequence within a game most often used for plot advancement.
One of the smartest mammals on the planet and star of the Ecco the Dolphin games, dolphins live in the ocean and can perform a variety of tricks. Dolphins also have a particular fondness for fish.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
A heads-up display is a graphical overlay of vital information used in most modern games.
A hub is the central location from which a player can venture out into different areas of a game. It is often used as a clever way of masking loading between levels or worlds.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
A middleware AI engine used in a variety of games. Was bought out by Autodesk and became obsolete sometime after 2011.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
This concept is for games in which at least one of the main characters is male.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Sometimes one playable character just isn't enough.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Many games feature CG cutscenes that are usually created by an outsourced group. Generally, these types of cinematics look better than the actual game.
A physics system used to procedurally generate body movement similar to rag dolls.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
A widely popular music style, originating from a fusion of blues, R&B, country, and jazz. Includes sub-genres such as punk, heavy metal, synth rock, and pop rock, among others.
These are scripted sequences in a game where the player is running toward the screen, sometimes while being chased.
Intended as a reboot of the franchise, but inevitably flopped after being rushed and put through development hell. Debatably the title that kick-started the trend of same name reboots.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
First introduced in Sonic the Hedgehog 2, this attack has been in almost every Sonic game since.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
The option to display dialog and other information with text on screen.
Super Forms in the Sonic the Hedgehog games are transformations achieved by characters usually using the power of the Chaos Emeralds.
When a character in a game unleashes their true power and 'levels up' in a sense. Examples are super sonic, super saiyan, no more heroes, mushrooms in mario, devil trigger... etc.
Animals that have the ability of speech and in some cases are anthropomorphic.
A time paradox is when a person who travels in time does something that influences their past self in a way that traveling in time in the first place would not be possible or not have occurred without the first intrusion.
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