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The second game in the Budokai sub-series of fighting games based on the Dragon Ball manga and animated series adds a new single-player campaign (similar to board games) and the rest of the Dragon Ball Z story arc.
Expand the world of Gothic II and find out what happened to Raven and his gang. Explore a new part of Khorinis and learn more about the ancient race that lived there!
The second expansion for The Elder Scrolls III: Morrowind, takes place in the Nordic territory of Solstheim, featuring werewolves, a new joinable guild, and an independent storyline.
Gothic II is a computer role-playing game where you assume the role of the Nameless Hero from the original Gothic to save the Island Khorinis and the world of Myrtana.
The first of two expansions of The Elder Scrolls III: Morrowind
The third main entry in the Soul series, Soulcalibur II is best known for its release on all three major consoles at the time, each of them featuring their own exclusive guest character.
The third entry in Bethesda's series of expansive first-person role-playing games. Arriving on the island of Vvardenfell as a prisoner, the player character is caught up in an ancient prophecy, as well as a power struggle between factions, races, and gods incarnate.
The third installment of Team Ninja's fighting game series, bringing the series to the Xbox.
The fourth main installment of the Virtua Fighter series continues its trend of using the most powerful hardware at the time for groundbreaking visuals, while introducing online connectivity for Japanese arcades (allowing players to track their stats and customize their fighters' appearances).
The fourth main installment in the Tekken series, bringing the game engine to the PS2 era and experimenting with a variety of new gameplay mechanics (such as closed arenas, where players can use walls and other obstacles for consecutive combos).
This is the fourth installment of the "Battle Arena Toshinden" franchise. It was released in 1999.
A 3D fighting game by Konami for the PlayStation.
The sequel to Namco's earlier fighting game Soul Edge, continuing the story of the cursed blade "Soul Edge" (now corrupting the noble knight Siegfried into the dreaded knight Nightmare).
One of the first 3D fighting games released for the Nintendo 64, Dark Rift is a spiritual sequel to Kronos's earlier sci-fi fighter Criticom.
The third "King of Iron Fist" tournament is underway, and several newcomers enter the fray in the third installment of the Tekken series.
The third installment of the 3D weapon-based fighting game series, Battle Arena Toshinden 3 doubles the game's roster while introducing new gameplay changes (such as combo chains and enclosed arenas). It is also the last in the series to be released in North America.
The third installment of Sega AM2's signature 3D fighting game series, Virtua Fighter 3 features a very advanced 3D graphical engine for its time while introducing a variety of unique fighting game stage layouts (including those with uneven ground).
Based on Battle Arena Toshinden 2, this spin-off features a brand new story involving a mysterious murder spree of famous fighters.
Battle Arena Nitoshinden is a spin off from the Battle Arena Toshinden series that was only released in Japan. It was originally due to be released in western markets under the title "Toshinden Kids" but was canceled.
A historical-fantasy weapon-based 3D fighting game from the company behind the Tekken series. Set in 16th century Europe, the game would later spawn numerous sequels under the name Soulcalibur.
A port of Battle Arena Toshinden on the Playstation. This new version of the game features new content, including an exclusive character: Cupido, as well as a story mode.
Released close to its main competitor (Soul Edge), the sequel to the first-ever 3D weapon-based fighting game brings its blades to arcades (for its first and only time).
The first 3D fighting game released for the PlayStation, Battle Arena Toshinden introduces both the side-step maneuver and weapon-based combat to the genre.
Pitting together fighters from SNK's other franchises, The King of Fighters '94 introduces a new team-based system where players fight in teams of three, eliminating each combatant in one-on-one rounds.
Released in 1992, this Sega arcade game was an early attempt at a three-dimensional fighting game allowing players to move around in all directions. Rather than 3D polygons, the game featured advanced pseudo-3D sprite-scaling techniques.
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