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ShootMania: Storm is a first-person shooter by Nadéo. It's part of the developer's "Mania" series, featuring simple gameplay and complex editing tools.
The game went into closed beta in early July 2012 and was officially released on April 10, 2013.
ShootMania: Storm is a first person shooter where players must eliminate opponents by shooting at them to earn points. The game lets the player control movement with the arrow keys, aim with the mouse, fire their weapon with the left mouse button, and jump/sprint with the right mouse button.
There is one default weapon, the blaster, that players start out with in most game modes, which shoots slow moving projectiles. Maps can include special areas where players can use other weapons, so long as they stay within those areas. There is no inventory management, and weapons can't run out of ammo; however they have to recharge between shots. The jump and sprint abilities are both used by the same button (Space or Right Mouse Button by default) and use a stamina bar that recharges over time. This means that for a player to sprint they must first jump, unless they are on special tiles that allow them to sprint without jumpng. Furthermore, there are no killstreaks, classes, xp, or unlockables as there are in many modern shooters.
There are multiple different game modes that are each very different from each other.
There are also many other game modes that are community created such as Obstacle, Jail Break, and Instagib CTF.
Players can use several different weapons, but cannot choose between them as in more conventional shooters. What gun a player has is determined by where they are standing within the map.
Like TrackMania, ShootMania is part of ManiaPlanet. ManiaPlanet will let players share replays as well as information regarding the game. Planets make their return as the game's currency and players will be able to host their own servers as well as create their own game modes.
Players will be able to create their own maps thanks to the game's map editor. The map editor lets players create structures, make specific rules for a map (example: deadly water) and even code certain aspects of the map themselves.