Game Mess Mornings 05/09/24
GrubbSnax
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Blight Club
Game Mess Mornings 05/08/24
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Game » consists of 2 releases. Released Aug 24, 2001
A scripted random event that may or may not have been intended by the developers. A source of much unintentional comedy & frustration. An example would be the Imperial foresters fighting each other over deer. Another would be a tribe chieftain getting kidnapped by UFO's in Spore.
Barbarians in games are often known for their brute strength, large size compared to normal humans, appetite for meat and ale, general crudeness, and prowess in melee combat.
A Build Queue allows a production unit or structure to immediately build a new unit once the current unit is finished building.
A game mechanic in which you can interact with another country/civilization. Usually games allow you to declare war, offer peace, trade, etc. using diplomacy.
An Expansion brings new missions, modes & new story elements to a full product title. Expansions typically require a full version game to function, but there are also stand-alone packs as well.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
The feudal period of Japanese history, which was dominated by powerful regional families holding large areas of land (daimyo) and military warlords (shogun), between 1185 and 1603 AD.
A combat maneuver in which one attacks or threatens the side of an enemy unit or formation. Used primarily to negate cover or gain a tactical advantage by attacking from an unexpected direction.
Games based on literature. This does not include licenses of another adaptation.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
A new gametype in Halo: Reach. the objective of the game is for the attacking elites to breach security and steal a precious data core while the spartans try to shut them out.
In real time strategy games, Macromanagement or "macro" is a loose term used to describe the ability to produce units.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
The mental and emotional condition (confidence, doubt) of an individual or group with regard to the function or tasks at hand.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Games that have had an Original Soundtrack album released.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
Samurai, or Bushi (literally, "warriors") were a social class in feudal Japan, equivalent to Western aristocracy, knights.
The military dictators of Japan for nearly 700 years, until the great "opening" and Westernization of the country in 1868. Famous shogun include Minamoto no Yoritomo (the first true shogun) and Tokugawa Ieyasu, whose ascension marked the end of the Sengoku (Warring States) Period.
Supply and Demand are the two fundamental forces that guide an economy. Many games feature these two forces in either a self-contained or player-driven fashion.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
Also known as the Sengoku Era, the Warring States Era was an extended period of civil war between Japanese warlords.
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