5 ★ (1)
4 ★ (2)
3 ★ (0)
2 ★ (0)
1 ★ (0)

Shantae: Risky's Revenge is the first sequel to Wayforward's original action platformer on the Game Boy Color (Platform), Shantae (Game). The game was first released as a DSiWare (Platform) title in 2010 and was later ported to several other platforms including iOSin 2011, the PC (Platform) in 2014, PlayStation 4 (Platform) in 2015 as well as the Wii U (Platform) in 2016.
Risky's Revenge is a culmination of work done since 2002, at which point work began on a Shantae Sequel for the Game Boy Advance (Platform). The game was used as a demo on many different platforms in the intervening 8 years, including PSP, Wii (Platform), and DS, until it was decided to be turned into a DSiWare (Platform) release instead of a full-fledged retail title. The final game features many artifacts from those previous prototypes, such as Shantae's character sprite.
Upon the title's initial announcement in 2009 Wayforward explained that Risky's Revenge would be an episodic game consisting of three-parts. However this idea was eventually scrapped and the final game was released as a single title.
Shantae: Risky's Revenge is a side-scrolling action-platformer taking many structural cues from Metroid (Franchise). The entire gameplay world is a relatively continuous space, with certain areas inaccessible to Shantae until she acquires the appropriate shape-shifting with which she can reach them. These abilities (described below in Forms) allow her to vault across wide horizontal expanses; ram through stone barriers; and swim underwater. There is one town in the game which acts as a central hub for the game, though it doesn't technically lie exactly in the "center" of the game world and it isn't disconnected from the other areas of the game.
At various points in the game, Shantae will be tasked with simple fetch quests that involve her finding an item in one area of the game world and bringing it to the appropriate recipient (not always the requester) in another. These serve to advance the story as well as unlock fortresses that house boss characters she must defeat.
Shantae is nimble and can walk, run, jump, crouch, crawl under low spaces, and backwards-dash. She can change her direction mid-jump. She can also swim, but initially she can't dive into the depths of the sea as she simply floats back up to the surface whenever she tries. Her primary attack involves her whipping foes with her long ponytail. Shantae can only attack with this method to the left or right of her. In general, her primary attack does not knock back enemies that can sustain multiple hits, so Shantae is able to repeatedly hit them with rapid successive ponytail strikes. In addition to damaging enemies, Shantae can also destroy certain bricks and vases with her ponytail.
Shantae can also employ magic to attack with projectile and orbiting barriers. Each use of a projectile reduces her magic meter by a set amount. For orbiting barriers, the magic meter is continually drained based on how long the barrier is kept activated. Shantae also fires off a bubble as her primary attack when in mermaid form (see Forms below).
Shantae purchases the aforementioned magic from the item shop in town, where she can also purchase curative items for her health and magic meter, as well as upgrades for her hair (to allow for faster whipping) and a map of the game world. Items are purchased with gems, dropped by defeated enemies and found in treasure chests and vases. Some require magic jams, which are a finite pickup scattered across the game world.
As a genie, Shantae is--naturally--a belly dancer. Throughout the game, she gains the ability to shapeshift into different animal forms depending on what belly dance she executes. Mechanically, on DS platforms this is achieved by holding down the X button and then releasing it after a certain amount of time. How long the player holds down the button before releasing it determines which dance move she stops on, which in turn determines which form she takes on.