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Game » consists of 5 releases. Released Feb 06, 2018
When a game allows the player to pet animals encountered in the environment. Some games are all about this.
Archery is the practice of propelling arrows with use of a bow. Throughout history, archery skills have been used in both hunting and warfare. Today, it is also a sport and recreational activity.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
When players must fight all of the bosses of the game at once. This can either be an optional mode, or a required sequence. Boss Rush can also mean a game where the player only fights bosses.
A different take on the commonplace video game death. Different ways to avoid death can include time travel, as in Prince of Persia; or a minigame, as in Prey.
A Boss fight that can only be won by climbing onto the enemy.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
A huge boss that often must be climbed upon to kill.
The act of a noble, just, or otherwise good or heroic figure becoming evil through either external manipulation or an internal shift in beliefs or desires.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
Water that has been exposed to electricity. Often functions as a puzzle the player must solve to proceed.
The player character jumps on the back of an enemy during a battle to take control of them.
A fictional language and/or script created exclusively for the world in which a game is set, such as Tolkien's Elvish or the language of the Talan in Outcast.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Women in Refrigerators (or "Fridging" for short) is an unfortunately popular plot device in storytelling where female characters are killed off or brutally harmed for the sole purpose of having an impact on a male character. The term was coined by comic book writer Gail Simone.
When the player, compared to the adversary he/she is supposed to defeat, looks like a tiny inchworm.
Giants are tall humanoid beings, found in mythology and various fairy tales. They are usually portrayed as being slow-witted and quick to anger, though gentler kinds also exist.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
A humanoid construct given life through magic. The materials used to create a golem vary greatly.
A gameplay mechanic that simulates your ability to retain your grasp on an object.
A heads-up display is a graphical overlay of vital information used in most modern games.
A concept where players have the ability to conceal themselves from enemies. Common hiding places in games include closets, lockers, or even just crouching in the shadows.
In certain games a player will be required to fire a bow from horseback. This idea is based around the use of horse archery by nomadic tribes from Central Asia, such as the Iranians, Huns, and Mongols.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
Combat based on organic (or similarly functioning) mounts. This can include melee or ranged attacks from horseback.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
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