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Concept »
Industry jargon used to describe a troubled development cycle that results in long delays, extended periods without new info, and often radical changes to the game.
Video games developed in Japan but based on Western IPs.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
So you made a fighting game, and the direct sequel is a hack 'n' slash action game? Wait, what?
Video games based on Japanese IP's that were developed by Western studios.
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