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Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
Cerebrates were created by the Overmind to control and command Zerg broods. Their sole purpose is to obey and execute the will of the Overmind.
Changelings are a Zerg spy unit capable of changing its appearance to that of any basic enemy unit. It is produced by the Overseer.
Whether it's a hero's turn to the dark side or a villain becoming a hero, it's usually unexpected and will bring a whole new moral dimension to the story. Sometimes, they change they sides more than once.
The act of a noble, just, or otherwise good or heroic figure becoming evil through either external manipulation or an internal shift in beliefs or desires.
Creep is a living purple organic substance. This is essential in the creation of almost all Zerg buildings. It slowly grows as your base expands and in Starcraft 2, the Overlord and Queen units have the ability to create Creep.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
A tactical, stealth specialist unit of the Terran race from the StarCraft series. Uses a sniper rifle and has a personal cloaking ability integrated into their suits.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
This concept involves a character of the hero archetype that at some point in the storyline, turns against the forces of good and becomes evil or is revealed to have done this in secret at some point in the past.
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
A snake-like projectile using Zerg unit from the StarCraft series. It can evolve into a Lurker in the expansion Brood Wars.
Human beings imperfectly infested by the Zerg swarm. Their personalities have been erased and replaced with a blind, zealous dedication to the will of the Swarm.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
The ability to influence and control the thoughts of others.
Mind Reading is being able to know someone else's thoughts exactly when they think them.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Psychic abilities are featured in many different video games and in many forms, from the PSI powers of Ness from Earthbound to the mind-reading abilities of Psycho Mantis from Metal Gear Solid.
Those who choose to Rebel against authority or attempt to topple 'The Man' or a greater power. Also known as insurgents
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
One man's terrorist, another's freedom fighter.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
The Roach is the basic ranged unit for the Zerg. It regenerates health very fast while burrowed, and with upgrades, it can move while burrowed as well.
The original protagonist of a game becomes an antagonist in the sequel.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
The Sons of Korhal was the StarCraft faction that brought the Confederacy's downfall in the original Terran campaign; Rebel Yell. After Rebel Yell they became the Terran Dominion.
When inventing a series of races for a sci-fi setting, creators sometimes utilize a common framework of three competing races, including Humans, advanced aliens, and monster aliens. This is especially true in video games, where variety and balance are key.
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