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Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
Classes are different archetypes and playstyles that players can choose to play their game with.
A common concept in RPGs and MMOs, color-coded loot is a concept where the quality/rarity of loot items are defined by a series of colors.
Bethesda's new graphics engine for their upcoming game, The Elder Scrolls V: Skyrim.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Obsidian's own in-house Onyx engine that powered Dungeon Siege III, cancelled Third-person survival horror Alien adaptation RPG title Aliens: Crucible and cancelled Microsoft exclusive Stormlands
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Bonuses that players can equip to their characters to give special abilities or buffs. They are often progressively unlocked by earning experience points.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
This game engine was created in-house by CD Projekt Red, and made it's debut with The Witcher 2: Assassins of Kings. The RED Engine incorporates features such as specular lighting and dynamic shadows.
Games that feature two teams; one red, one blue.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Instead of having the loot spew out of the corpse it-self, this concept is based on having to interact with the corpse to obtain the loot.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Player assignable points that unlock or enhance skills allowing for character customization.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
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