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Game » consists of 3 releases. Released Oct 26, 2000
Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
An Arcade-style racer is a game which shoots for a fun and fast-paced experience over trying to simulate real life physics and racing protocol.
A view point or camera angle that's fixed on the vehicles front bumper.
A professional racing circuit built on city streets. Not to be confused with illegal street racing.
A post-processing blurring effect used mostly by modern action games, particularly modern first-person shooters. Used to blur foreground or background elements to simulate a lens focus.
Drifting is a technique used in motorsports that involves intentionally over-steering the car to create a slide. This is done both as a competitive and exhibitive technique.
The 2000 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13.
The "Physical" objects in a game world. All objects which a player can collide with, or interact with through game physics, consists of geometry.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A lap is one circuit around a race track. This is featured in many, but not all racing games.
Games released coinciding with new hardware.
Games that obtained permission to feature real-life licensed car brands.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Some games feature the ability to switch the gameplay camera perspective between first and third person, either as an option or as a gameplay element.
An arcade system board by Namco based on PlayStation 2 hardware, used for a variety of arcade games throughout the 2000's.
Early and smaller PS2 games were produced on CD-ROM rather than DVD-ROM. They are easily recognized by the iconic, deep blue color of the underside of the disc.
PlayStation Underground was a CD magazine published by Sony for the original PlayStation from 1997 to 2001. Each of the 17 issues included demos, video interviews, behind the scenes content, and much more.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Ability to see a character's body in mirrors, water, or other surfaces.
A key component of an automobile.
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