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Giant Bomb Review

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WWE All Stars Review

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  • X360
  • PS3

WWE All Stars has the wrestlers you want performing their moves in the craziest ways imaginable, making for a fresh-feeling game that's a lot of fun to play.


The bigger moves send you flying high above the canvas. 
The bigger moves send you flying high above the canvas. 
WWE All Stars doesn't concern itself with reality--not even the fictionalized "reality" that drives professional wrestling. Instead, it feels like the developers set out to make a wrestling game that was, above all, exciting to play. Common rules of wrestling, like the count-out, are thrown aside. Boring tag team matches are tossed out in favor of rulesets that put all four men in the ring at the same time. And the physics of striking and grappling have been exaggerated to the point where the game has mid-air juggle combos, made possible by wrestlers that bounce off of the mat like they were wrestling on a trampoline. It's an exciting game that's entertaining in a way that no wrestling game has been for a generation or more. And it's all backed up by a great roster of current and past WWE performers, letting you relive a few classic moments while also letting you put together matches that wouldn't be possible today.

All Stars is not a particularly complicated game, and the key to doing well is learning the range and timing of your various moves. There are quick and strong versions of your strikes and grapple attempts, so knowing when to wind up for a strong grapple and when to quickly insert some strikes to prevent your opponent's grapple attempts from connecting is the key to victory. Unlike many other wrestling games, this one doesn't mess around with stamina. Instead, your focus should be on damaging your opponent while avoiding damage yourself, sort of like a fighting game. As you wrestle, you'll build up multiple meters, one that lets you execute signature maneuvers that drop the game into a glorious slow-motion sequence as you dish out substantial damage and a second meter that's used for your even-more-devastating finishing moves. They aren't especially tough to execute, so the strategy comes in knowing when to pull out these moves, which take even more time to wind up than your standard attacks. The fighting system lets you combo moves together in some interesting ways, allowing for mid-air juggles, but you can also grab guys out of mid-air, setting up some chain grapples that look really awesome.

That's probably the thing that makes WWE All Stars work so well. It's easy to make your wrestlers do cool stuff, and the game is great at making your moves look insane and painful. Simple atomic drops shake the entire ring. Finishers, like the Rock Bottom, almost look like they're going to destroy it. And a lot of the basic animations for signature moves have been pumped up. CM Punk tosses opponents up into the air before raising his knee and catching them with the Go To Sleep. Hulk Hogan's leg drop can hit standing opponents, crumpling them to the ground in a heap. Randy Savage backflips from wherever he's standing to the closest turnbuckle when you activate his elbow drop finisher. The whole thing just looks crazy, and this makes the few cases where wrestlers clip through each other or don't quite line up right for some animations easier to swallow.

He'll punt you in the head, but that's not going to end the match.
He'll punt you in the head, but that's not going to end the match.
The game defaults to a standard exhibition match, which is actually closer to a "falls count anywhere" match. You won't get counted out, there's no rope break, and the only way to lose by disqualification is to pull a chair out from under the ring and give your opponent four or five good shots. If you want to be able to dole out more chair shots, the extreme rules variant removes even this stipulation. The tag matches are all "tornado" tag team matches, eliminating the notion of tagging in and out completely by letting all four men be in the ring at once. You can also get into elimination or handicap matches, and many of the multiplayer modes allow up to four players in the ring at once. There's also a cage match, which lets you dive off of the cage for attacks and presents a timing-based minigame that must be completed before a wrestler can climb out of the cage and win. Also, many matches can be won by knockout, which is handled really well.

The idea is simple: if you hit a guy with your finisher while he's out of health, he's knocked out and you win the match. The knock out is usually followed by a stylish, lazy pin, with one wrestler standing on the other, or pinning him with one finger. It's a simple idea that makes the finishing moves feel more dangerous and damaging than they do in most traditional wrestling games. The catch is that it also ends tag matches, even though the unconscious guy's partner should, in theory, be able to break up that lazy pin and carry on the fight. Instead the standing partner just slinks out of the ring while the pin takes place.

You can also take the game online, which mirrors the mode selection found in the offline game, but Internet latency can really change the pace of the action. In games where lag is noticeable, quick strikes become far more effective, because timing your button presses to counter them is even more difficult when you have to deal with a less-than-idea Internet connection. Since all players seem to be handicapped in the same way when the connection isn't great, it doesn't seem to break the game, but it certainly makes some strategies more viable than others.

Not quite the NWO showdown you were probably hoping for.
Not quite the NWO showdown you were probably hoping for.
Though you can set up any of the game's matches as exhibition bouts, WWE All Stars does a great job with its story-style mode. The Path of Champions is a set of three ten-fight ladders that let you take anyone on the roster (or any two characters, in the case of the tag team path) on a road to a championship fight. One of these is against The Undertaker, another puts you up against Randy Orton, and the last has you going against both members of D-Generation X. From a gameplay perspective, this mode is just a selection of preset matches. But the game sprinkles in a few really nice pre-rendered cutscenes to give the journey a little flavor. Paul Bearer appears in The Undertaker path, moaning into a microphone and animating perfectly while the Dead Man silently planes a wooden coffin in the background. Randy Orton's isn't quite as entertaining, but the pre-rendered Randy gets a lot of Orton's real-life looks and turns to the camera down really well. You can tell that someone sat down and studied a lot of footage for these. The D-Generation X cutscenes are silly in the way you'd expect: at one point Triple H and Shawn Michaels simply start shilling for the game you're currently playing. This is all real voicework, and most of it's pretty good.

The other mode is called Fantasy Warfare, and it tries to match up the two sides of the game's roster in interesting ways. Some of them work better than others. For example, it makes sense to have CM Punk and "Stone Cold" Steve Austin face off in a "Superior Lifestyle" showdown to see if straight edge is better than drinking a lot of beer. "Coldest Snake" for a match between Jake "The Snake" Roberts and "The Viper" Randy Orton? Again, perfect. But pitting Jimmy "Superfly" Snuka against Kane to determine who has the most "Ruthless Aggression" is kind of forced. Even if the core idea of the match isn't always great, each of these 15 pairings is set up with a terrific video package that really reminds you that the best thing about the WWE these days is its team of video editors. Lots of great footage from the past and the present is included and cut together really well. 
 
In addition to a great roster of 30 wrestlers (15 current, 15 "legends,"), you can also create your own wrestler. While there are some decent visual options for dressing your guys up, the move options are limited to the movesets of the existing characters. So you can make some crazy idiot in a Bruce Lee Game of Death suit and make him wear Cobra Commander's cowl, but he'll still play exactly like one of the existing characters. That said, you can separately assign movesets and finishers, so if there's a character you like to use but wish he had a different finisher, that's an option. Created wrestlers can, of course, be taken online. That said, with guys like Mr. Perfect and Andre the Giant on the roster, you might not find a good reason to create a character of your own.

Alternate outfits let you get a bit closer to the Hollywood days.
Alternate outfits let you get a bit closer to the Hollywood days.
Visually, the bulked-up wrestlers look like ridiculous action figure versions of themselves, but that doesn't mean that they're slow. The game moves really quickly, and strings its animations together pretty well. Perhaps the only downfall with the way the game looks lies in the wrestlers' dead-eyed faces, which don't animate very much over the course of a fight. So Edge will perpetually have a weird, Joker-like smirk on his face at all times, and Randy Savage will always have a zombie-like look whenever he stares back at his opponent after his signature move hits. The commentary is pretty disappointing, with Jerry Lawler and Jim Ross providing some of the flattest, most generic sports dialogue around. It's also really repetitive. It's probably the one aspect of WWE All Stars that is straight-up bad. If those guys get back into a booth to record commentary again, someone needs to get them a cup of coffee or set their faces on fire or find some other way to make them sound genuinely excited about the proceedings.

Probably the biggest complaint with WWE All Stars is that there isn't more of it. More characters, to set up more Fantasy Warfare match-ups and more story mode hijinks would make for a longer-lasting experience. But if you were dedicated to seeing all of the major solo stuff and unlock all of the characters, you could blast through all of that in a day. With that in mind, the action can get a little thin, especially once you've figured out the timing for most of the reversals and strikes. But even with that in mind, WWE All Stars is still a great wrestling game that takes things in a much-needed new direction, and hopefully THQ applies at least some of what its San Diego team has done to some of its other, stuffier WWE releases.    
Jeff Gerstmann on Google+

74 Comments

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Vextroid

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Edited By Vextroid

Sounds like we finally have a fun and decent wrestling game since the N64 releases.
 
May acutally pick this up.
 But on question, can I run over J.R with a car?

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kalmis

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Edited By kalmis

I don't care for wrestling too much but this was fun.

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Yanngc33

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Edited By Yanngc33

Totally want this now and I'm not even that interested in wrestling

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Death_Burnout

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Edited By Death_Burnout

The last paragraph sums up why i wont be investing in it. I really like what these guys have done, carrying over the good parts of TNA, those mat slams are so damn good. But it is just too light on features.
 
Then again i feel like i HAVE to support a game with Randy Savage in it, like i HAVE to...

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deactivated-57beb9d651361

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I can't fathom this review at all. 
 
Now, I'm hardly MvC3s staunchest supporter - I sold the game within two weeks - and I thoroughly think the GB review hit the nail on the head. I've also had the opportunity to play some All-Stars, and while I've never been a big fan of wrestling games, it was fucking awful.  
 
Obviously there is the question of subjectivity, but at the very least it felt clunky as hell and very basic.    

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MjHealy

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Edited By MjHealy

I may have even bought this if I didn't buy Crysis 2 off Amazon, which still hasn't shown up yet!

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Lurkero

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Edited By Lurkero

The static faces may be a throwback to the N64 and PS1 days when the wrestlers had expressive faces, but they stayed the same.
 
I am interested in playing this game. Haven't bought a wrestling game since Smackdown vs Raw (it was downhill from there). Maybe this game can bring back the arcade excitement the first Smackdown games had.

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TechHits

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Edited By TechHits

looks like something I would play. 

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BraveFart

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Edited By BraveFart

"You can totally see this review if you want to"
 
the lameness of that sentence was mind blowingly awesome :D

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MysteriousBob

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Edited By MysteriousBob
@GetEveryone said:
" I can't fathom this review at all.  Now, I'm hardly MvC3s staunchest supporter - I sold the game within two weeks - and I thoroughly think the GB review hit the nail on the head. I've also had the opportunity to play some All-Stars, and while I've never been a big fan of wrestling games, it was fucking awful.   Obviously there is the question of subjectivity, but at the very least it felt clunky as hell and very basic.     "
Let me explain it to you like this. 
 
You have a terrible taste in fighting games. This is evident from the fact that you sold the best fighting game of this generation. 
 
You're welcome.
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deactivated-57beb9d651361

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@MysteriousBob:  I'll bear that in mind next time someone bitches about X-factor and/or Dark Phoenix.  
 
I'll probably question my motivation in selling it at that point.  
 
I'll come to the conclusion that even though I thought it was a somewhat beautiful fighting-game, not just in the aesthetic sense, I was wrong to even consider that it may not have been for me. I should have made the time I don't have to learning the outrageous depths of such a game.
 
I'll remember that MysteriousBob once told me I had terrible taste and am, therefore, not at all validated by anyone else's opinion. 
 
Thanks, Bob.
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CurtMan2k7

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Edited By CurtMan2k7
this is also made by Midway and Acclaim teams, that were swallowed by THQ and Warner Bros...uses TNA Engine but also the Mortal Kombat vs DC universe engine, even the button presses for throws/signatures and finishers/x-rays(forgot what they called the ultra moves in MK vs DC)....and if your a fan of wrestling games and have played every single one ever made, i'm talking atari, Nes, Snes, PSX, Genesis, N64...ps2....its like Wrestle Mania: The Arcade Game...which u can play on PSX or an Older PC, matter of fact someone who worked on WM:The Arcade Game worked on this...if u want Maddenized WWE, get SD vs RAW where they haven't updated the engine since PS2...if smackdown looked the way it did and had better control system like this game does then SD vs RAW would be the better game, but this game is not a sim...it is WWE Fantasy Warfare basically....if you have ever read a WWE Magazine, a lot of the graphics and over the top looks are straight out of WWE Magazine, hell Fantasy Warfare mode came straight out of WWE Raw Magazine...this is definately a niche product and will offend anyone that is not a wrestling fan, or are only boring simulation fans....this is a Arcade game, shit they are selling Brawl Pads and Brawl Sticks(mad cats street fighter pads with wrestlers on them)....wouldn't be surprised if THQ San Diego would try and get it into Dave and Buster's, or other arcade venues.....want a SIM product wait for SD vs RAW 12, which will probably be out end of October and nothing will be new for the engine and you'll be bored of that within two weeks as well....Haters just don't understand that not every product is made for them....sigh... 
 
morons = haters 
 
Peace Peeps, this is way better than WWE Legends of Wrestle Mania, and not quite as good as Showdown: Legends of Wrestling for the PS2/Xbox1
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MKHavoc

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Edited By MKHavoc

This might be the first WWE game I play since SVR 06.

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CastroCasper

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Edited By CastroCasper

Wow, I wasn't expecting this to be any good. Now I might go pick it up.

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deactivated-57beb9d651361

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@CurtMan2k7: Marketing much?
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GamesWarden

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Edited By GamesWarden

Like the visual style. But I've never been sure that this kind of 'Wrestling' makes a good premise for a game. Shouldn't there be some kind of mechanic to decide who wins, prior to the fight? 

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Mechanized

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Edited By Mechanized

Glad you like it so much Jeff. It seems like some reviewers don't get this game and compare it unfairly to the Smackdown vs. Raw series and knock it because it doesn't have every feature under the sun. A game with solid, fun, gameplay like this deserves recognition. I want a sequel for this already. I'm so sick of SDvsRaw.
 
 Also, on a semi-related note; Michael Cole doesn't suck so much anymore. He has developed into an amazing heel as of late and is feuding with Jerry Lawler. It's not as bad as it sounds, seriously. It's one of the best things going on in WWE right now and Cole seems to be lined up to become the next Vince McMahon. Or at least I hope so.

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musdy

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Edited By musdy

LOL what a joke.

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Agent47

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@GetEveryone: Obiviously you just don't like fighting games.Or you are just butthurt that WWE All Stars is actually a fun game...
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deactivated-57beb9d651361

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@Agent47 said:
" @GetEveryone: Obiviously you just don't like fighting games.Or you are just butthurt that WWE All Stars is actually a fun game... "
You've got me, dude. I hate fighting games. My avatar is ironic, see.
 
...and no, I'm not 'butthurt' that a game is fun. If I was an 11 year-old boy, perhaps. 
 
As it stands, I just don't like the game in the slightest. One one hand, I haven't given it that much time; on the other, I don't intend to. Wrestling isn't for me, and the idea of taking something as inherently ridiculous as WWE and turning it into a parody seems 1 meta-level too many. 
 
Enjoy, though. No reason why a total stranger commenting on another stranger's review should dissuade you.
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dbz1995

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Edited By dbz1995
@Agent47 said:
" @GetEveryone: Obiviously you just don't like fighting games.Or you are just butthurt that WWE All Stars is actually a fun game... "
Do people get butthurt if a game they don't care about is good?

And also:
@GetEveryone said:
The reason that I sold MvC3 is because hasibd bought the game and because I am evil I decided to sell the game so he could never play it with me. I could make it up to him by joining an SSF night sometime but I am deciding not to. Because I am evil.
Fixed!
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deactivated-57beb9d651361

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@dbz1995 said: 
@GetEveryone said:
The reason that I sold MvC3 is because hasibd bought the game and because I am evil I decided to sell the game so he could never play it with me. I could make it up to him by joining an SSF night sometime but I am deciding not to. Because I am evil.
Fixed!
I lol'd.

Don't worry, mate. I'll be online for SF in the next few days.

Repping Ken hard.
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Edited By chefmcduck

I've played almost every wrestling game there is, and WWE All Stars is among my favourite. The reason is it doesn't take itself too seriously, much like the actual WWE. It's fun, it's silly and a blast to play with a bunch of friends. The art style is unique and crazy, the gameplay is fairly tight. Yes, the sequel will be better and they will definitely improve on things like lack of multiplayer modes and repetitive single player modes BUT for a first game, THQ have a real winner on their hands. Smackdown vs RAW move over, your time is up and there is a new wrestling champion in town!

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Pyronite

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Edited By Pyronite