Mercenaries 2: World in Flames Review
PlayStation 3
by Ryan Davis on September 5, 2008
3 out of 5 stars

While your motivation in Playground of Destruction was strictly financial, it's been spiked with a little revenge this time around after your character gets double-crossed and shot in the ass (an event that the game considers funny enough to harp on for the rest of the game) by the newly anointed dictator of Venezuela. You'll spend the rest of the game working with the different factions in Venezuela--oil companies, rebels, pirates, American military, and Chinese military--to bring down the new regime. Of course, most of these factions have contradictory interests, so more often than not, performing a mission for one will decrease your standing with another. It's a fine idea, if not a particularly new one, but it doesn't always seem to work as advertised, and on a few occasions I found myself hated by everyone, forcing me to pony up a few million dollars in bribe money just to access one of the main story missions.
Your missions will almost always involve traveling to a location, blowing something up, and/or taking out a specific target. The game is at its best when the objectives are simple and straightforward, which is thankfully most of the time. When the game tries to get clever with the mission structures, I often found that I'd end up failing through no apparent fault of my own. For a game that is ostensibly a shooter, the actual shooting in Mercs 2 feels terribly inaccurate, to the point that it's often faster and more practical to just run up to enemies and take them out with a quick melee attack. You can pick up weapons from fallen enemies, and hijack just about any vehicle you see, though anything fun like a tank or helicopter requires you to play out a lengthy and eventually tedious hijacking minigame. Still, most of the time your best gear will come from air-drops that you can call in from the battlefield.


The thing is, for all its problems, the basic act of blowing shit up in Mercenaries 2 is incontrovertibly awesome. The way a jeep will flip up into the air in a fiery ball; the wince-inducing white flash of an exploding oil container; the belching dust and debris of a crumbling building; these things are all immensely satisfying, and they make up for a lot of the shortcomings in Mercenaries 2. Unfortunately, while the game's exaggerated physics make for some great, over-the-top explosions, they also make the rest of the game feel weirdly floaty, and it never feels quite as technically sophisticated as other recent physics-heavy games.
That Mercenaries 2: World in Flames isn't better seriously bums me out. Even in its current state you can see so much potential for breakneck, anarchic fun, which makes its laundry list of problems that much more frustrating.
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