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Quake Live (formerly known as Quake Zero) is a free, web based version of Quake III Arena (Game) and Team Arena complete with stats tracking, skill matching, friends lists and other community features. Quake Live was announced by Todd Hollenshead (Person), id Software (Company)'s CEO, during their press conference at QuakeCon 2007. The game went into open beta on February 24th 2009, and was released on August 6th, 2010 with a subscription model for additional content.
The fast paced deathmatch gameplay found in Quake III remains mostly the same with some minor tweaks. Like it's predecessor, Quake Live's main focus revolves around taking points by killing (or fragging) other players. In Duels and Team Deathmatch (Concept) games there's a large focus on controlling key items (Armor, Health, Quad) around the map, keep your opponent from picking them up and grab them yourself.
Some adjustments have been made to the weapons from the original games, perhaps most notably they made the railgun and lightning gun weaker, as requested by most of the top players. Other changes include faster rockets and a fixed shotgun pattern instead of random bullet spread.
All of the maps are found in Quake III and Team Arena as well as several new ones are available for matches. In total, there are around 40 maps of various sizes included in the free-to-play version of the game. There are currently 20 Premium exclusive maps including old classics and all new arenas, some of which is community made. All of them features several billboards with in-game advertising.
Far from being a simple port to a browser plug-in, Quake Live now houses a community component that records aspects of the game that are made available to browse through the Quake Live website. Amongst the details recorded are: who you previously played with; games won or lost; accuracy; favoured weapons.
In keeping with the new stat-tracking system, achievementbadges, here called 'Awards,' can be gained for performing certain actions. The Awards are then displayed on the player's profile for everyone to see. In addition to those visible, there are several secret awards to be had, many of which involve playing with the Quake Live development team.
Quake Live allows players to invite and accept friends on a personal buddy-list. When running the game in a browser view (as opposed to fullscreen) a chat list is visible even during a match. Players can bind a key, much as they would to activate regular, in-game chat, to respond to any messages. But to start a chat, especially in fullscreen when the buddy list is not available, players can use the command '/tell_buddy [name] [message]' in the console to start a conversation.
From release, Quake Live has had a tiered annual subscription model.
Id Software have also promised regular content updates for subscribers, and a possibility of rolling out Premium features to free users with time.
Quake Live sometimes holds special events around certain times of the year, offering new maps, awards, and even player models for a limited time.
'Trick or Treat'
Halloween 2009 (31st Oct.) - 'Haunted' arenas were made available for one night, in which every player was forced to be a glowing skeleton. A special 'Trick or Treat' Award was given for completing a match in the special arena. |
'Silent Night'
' H'olidays 2009 (22nd Dec. until 6th Jan.) - A new, large CTF map, 'Silent Night,' a slightly re-worked version of an arena from Team Arena called"Distant Screams," two player models ('Santa' and 'Vixen,') and a special award were added for a limited time. The award, 'Silent Night,' was awarded to players for completing the new map. |
'The First of Many'
Year One Event (Feb 23rd - Mar 9) - In celebration of a year in open beta, Quake Live added a special event award, a new CTF map, Fallout Bunker, and some new features for the plug-in itself. The new features include: bloom post-processing effect; new, extensive in-game option menu include new options for cross hairs, config file switching, and various color options for rail, and weapon colors. |
Quake Live can be played through either Firefox or Internet Explorer on a Windows XP, Vista, Mac OS X, or Linux machine. The game requires you to initially download and install a small plug-in (around 10MB,) for your browser, but every other file is downloaded and updated in the background as the player completes an AI ushered tutorial/ability assessment. The game media is saved locally on your computer--around 300MB in total.
The financial model of Quake Live was also announced through a partnership with IGA Worldwide. As expected it will be financed through advertising and sponsorship deals which relate to the game. IGA Worldwide have been appointed by id Software (Company) to manage this.