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xpgamer7

I still do things! I promise!

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xpgamer7

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After seeing their logo in the Gone Home port trailer and referenced throughout the Costume Quest 2 Announcement trailer I was curious who these guys were. The Giantbomb page was mostly blank, but a quick search showed that the company was a branch of Majesco. The two named creators weren't immediately apparent on their website but again google showed one as the previous editor-in-chief of IGN and the other as the previous CEO of Reverb Publishing.

For me at least some of the games reallyinterestme while others notsomuch. It feels like this is taking after the success of devolver digital and adult swim games. But as this is branched out of Majesco I wonder how much it's crafting a respectable image and more inviting aspects of a publisher vs allowing a different environment for lower risk/yield projects that have to be managed differently from a publisher standpoint.

Anyway discuss away below!

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xpgamer7

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#2  Edited By xpgamer7

The opening of this episode really played on the strengths of the lighting. Also it shocked me around as much as the last episode with the pre-opening credits scene. It does take away some of the shock value of the ending when they pull back cards like that, regardless of how often it plays in media for cliffhangers. The rest of the episode I liked, but I found some of the parts at the Pudding and Pie where you had to continuously make choices while Georgie was being insistent no matter what you did, feel strained in keeping up the pacing of the writing and atmosphere.

I still really liked all the little nods, even as someone who hasn't read the comics. Pointing out similarities between the real world and the fable one, or how the myths are separate from the truths. Even just as throwaways it was enjoyable.

I did worry about the actual length though. I feel like the whole nudity worry that seemed to keep this on a bit of an edge in terms of release was worrying, cinematic styling or not. I'm hoping it was actually about filling out later parts of the game and re-working bugs/questionable-content to make this and later episodes better. As it stands the second half is extremely short. The second half especially in the motel where after exhausting all options it was about five minutes from the last chapter.

The last point I worry about is when you make a choice without it being completely clear. Often there's no muddled lines in this game. With the woodsman (who I got for my boss's sake) I went to his restraints, but knowing him tightened it. This got me to succeed but treated me like I was breaking the man, when even he just took it as a sarcastic move. For a game that likes you to tread the water before making a strong choice, sometimes this or sections like explaining your theory on the crime scene to snow white last episode feel like they break when a reasonable statement leads to an unexpected one. Especially when the writing is expected not to convey your choices, but why you picked your choices. Regardless of how it actually affects the game it sticks with you. Those choices show you as you play the character and undermine the design of these interactive stories when the game breaks from one reaction to another.

Still I liked the episode overall. The setting is still unique, and the near over the top hard life world is always compelling. Mix in the writing and the few cinematic angles with lighting and it makes for a great time. I still like it more in what it seems to be than the walking dead, but I really hope that it brings in some tougher scenes and better usage of this style they craft over the murder mystery investigation. For now it's a good jump from an great first episode.

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xpgamer7

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#3  Edited By xpgamer7

I think that rewarding early access-ers works when you're talking about a game that wouldn't otherwise be made or both needs the money AND is being tested. It gives testing that they pay for not you. But when you're talking about a game that's fully released with expectations that it should be done, you pay an inflated price to be the first to see it, and those who want to be able to access it at affordable prices have to wait until often a year or more. When people pay more to see something that's largely incomplete and possibly broken, that's where expectations get confused and the two market ideals mix in unsavory ways. People protect it by saying "You can't judge it because it labels itself as unfinished" but the ones who are upset are those who are used to paying more to buy in early on traditionally sold games.

On the otherhand you have games like minecraft or the castle doctrine here which reward early adopters. Whether that means they can't lower the price for affordability later is up to them, but it seems strange to alienate people who may find it a long time later without having a chance to be an early adopter. I think that line falls where you start selling it however. Expectations about price drops are in the commercial market, not the gaming one specifically and if you're willing to put your game out there early to make money, you have to look at the fact that consumers are paying to test your product, people will expect the game to lower it's price because you're asking for money, you are frontloading sales by putting it on the market before completion, and you have to decide how you'll deal with the price when it's actually completed.

This is to say nothing of the actual consumer side. I have more games than I've played, but the humble sales made it possible for me to start buying games semi consistently. I always vet which ones I keep and give the extras away to people who might not be able to get them. That way even with a somewhat unplayed library, I know that I can have plenty of games to jump into, say nothing of other sources. Not everyone will treat their libraries the same but that's ok. I'm much more happy with people having libraries filled with interesting games that they can try in anytime, games they might not otherwise have noticed or tried. Sure it might not let them get deep into it, but it's a reason for developers to make better intros to their games in this market, and will decide the consumer opinion of those who aren't so deep they would jump for the games at first. After all, people who are curious but cost averse are the ones who might try it, and they probably wouldn't have tried it at all otherwise.

I know some might find it wrong that I wait for sales, and I don't always(Nidhogg is a good recent one). But they got me into really getting games, and supporting people more consistently. When it often drills down to getting games first against cost I find it interesting how the point isn't addressed clearly. Especially when so much sales data points straight at it.

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xpgamer7

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Reminds me of Art of the title. Specifically this video. It was what made me love titles in media. They just say exactly what you're going for.

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xpgamer7

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Well I hope that they could at least put this on the box for those who might not have internet. And later make it standard it upgraded firmware as fast as possible. At least for remote play, music and blu-rays.

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xpgamer7

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Dang I thought it meant play the game, there will be semi-spoilers. Then I read that and thought...that sounds important and bad.

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xpgamer7

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I do hope they can take these comments seriously and use them for a good hard self searching over the issues of the OUYA and related comments and why they are so damning. After all this article is noting(but not siding on) the fact that they didn't take the criticism head on but instead commented on the reaction as a whole and their opinions on that. If they see what they've caused and make the conscious decision to change how they react to this kind of feedback, they'll at least gain a solid ground to start building on.

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xpgamer7

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I do hope they can take these comments seriously and use them for a good hard self searching over the issues of the OUYA and related comments and why they are so damning. After all this article is noting(but not siding on) the fact that they didn't take the criticism head on but instead commented on the reaction as a whole and their opinions on that. If they see what they've caused and make the conscious decision to change how they react to this kind of feedback, they'll at least gain a solid ground to start building on.

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xpgamer7

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@patrickklepek: So what you're saying is DMC is bad game right? Totally not worth getting because it's tainted with the seeds of DOTA.

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xpgamer7

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@patrickklepek: So what you're saying is DMC is bad game right? Totally not worth getting because it's tainted with the seeds of DOTA.