I feel all the aforementioned parts are true, but I think this episode, while not as good as the first was far better than what I felt was a disappointing second episode. This episode did have sequences like the early yet inevitable tweedle fight, but the sense that you aren't truly in control of the situation has been present in all the episodes and made me feel no worse in that situation. In fact the series has made me feel that Bigby and the others have an increasingly large lack of control on everything around them. They're understaffed and led on a mix of emotion, morals and bureaucracy. The lack of actual control is purposeful, which is somewhat but not completely contrary to The Walking Dead where your choices having strong effects is paramount to the experience.
I'm not as much a fan of the strained tension between the lower class fables as Alex. But despite my dislike of it for pulling so much out of the past for a character I can't truly change the image of(despite some intentions of the game to play up his want and attempts for that very change), It adds strong pacing in character drama to ease the investigative and action scene split. It's a great alternative to the common buddy cop-esque idea of characters to bounce drama or levity during scenes that follow the normal course of action.
There are a few other things such as the three way choice that had a bunch of different aspects to consider, or that this episode actually made good on the second episode's ending unlike the reverse twist of the first. But mainly it managed to feel like you weren't running up against the limits of the game's framework for the sake of the framework, which scenes like the Georgie one from last episode break immersion to a point that you notice every damn pause and how A or B the system is rather than thinking about the characters, overarching plot and the driving forces behind A or B. Story wise this episode plays through that tension without skipping a beat. Unfortunately the final fight scene breaks the game in the same way but for the fighting system. It almost feels like the MGS "Button Mash to relate" school of intensity, bringing to focus once again the system of hitting the button better than any intricacy that could have been implemented with the variety shown in past action scenes.
Overall I really enjoyed the episode. It's a mid season episode full of investigation and breadcrumb trails. It's about exploration and well.. investigation. I am somewhat worried about the depth of the rabbit hole as these kinds of episodes usually start after a big shadow figure reveal similar to this one's end. It leaves me wondering how well the last two episodes will fill the story considering a whole new area of interest opened up. Still, if they hold the length of this episode with polish as good or better I'm very excited for the rest.
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