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TheChris

It’s gonna be hard to beat Devil May Cry 5 as my Game of the Year.

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Top 10 Games of 2018 (In the making!)

Let's keep this list unordered until the year is at its end, and we aren't even halfway through either way.

List items

  • Really great game but Monster Hunter World has a limit to its fun factor that slowly wears down over time. It probably won't be my Game of the Year but it will be one of the games I enjoyed the most this year.

  • Dragon Ball has gotten a sort of resurgence in recent years and with the release of beautiful looking FighterZ it's only jumped higher in relevancy. Arc System Works are great at making fighting games, not great at writing story, but the gameplay is the exact kind of crazyness I expect from Dragon Ball. With a faithful depiction of the series' colours from its respective franchises. It probably won't be my Game of the Year, as fighting games don't keep my attention for long. But it is one of the more enjoyable games I've played in 2018 so far!

  • Strange Journey is so far the most prominent new game I've played this year. While it is technically a remake of a DS game from 2009. It comes packed with so much new content akin to that of Persona 4 Golden or SMT3 Gainax version (Nocturne/Lucifer's Call) that you can easily forgive for that. A lot of its mechanics have been tweaked, but most importantly, the game has finally become accessible to European fans of the series.

    It's a SMT game featuring an entirely Adult cast, a cast that is generally more interesting than the average SMT game. The story is also engaging, and can somehow keep you on your toes despite its adherence towards the usual alignment paths of SMT. If Hitman 2, Ass Creed Odyssey or other games I'm eyeing doesn't knock it out of the park. Then it's safe to say Strange Journey will sit at the top.

  • So, I've only had this game for a day, but I've played the tournament demo and I knew already then that this was gonna be a keeper. A Mario sports game that's generally as fun as the original iteration on the N64. It oozes that Mario charm, and complex mechanics that makes hard to not sneak in a match or two every now and then. I think it's fair to say that his will be among my favorites I've played this year.

  • It's Persona 5, it's jazz, it's virtually the same game as Persona 4: Dancing but it doesn't have an awful story mode this time. It removes the things that didn't work for Persona 4 Dancing, and compromises with a new mode called "Commu". It's similar to the support system of the recent Fire Emblem games rather than the social links of the mainline Persona games. You go through 5 leveled conversations with each character, these conversations exist to flesh out the characters. It's a major step up from shoehorning a ludicrous plot like Persona 4 Dancing, and it ties itself alright enough into the epilogue of Persona 5. P5 Dancing might not do a whole lot new, but it's still fun like Persona 4 Dancing and the music is great.

  • A major improvement of the first game in regards to content, mechanics but a bit of downstep when it comes to being a war story, and it’s characters. Valkyria Chronicles 4 does an admirable job of fleshing out its minor as well as major characters. But a lot of its story plays out in an incredibly jarring and predictable anime fashion. While this game succeeds at putting the relationships between the major characters to the test, as they try to overcome impossible odds through a suicidal mission to win the war, it does this with too few risks being taken. The original game showcased the humanity that exists on both sides, and the losses that comes with it. That sense of weight feels lost here.

    But for everything it does less than stellar, it does everything else a whole lot better. The gameplay has never been as fun and challenging as it is now, and with the introduction of Squad based side stories I’ve come to care about my troops like in Fire Emblem. And I’m having an easier time upgrading my equipment.

    While the Avengers might have a Hulk, Squad E has a Fleuret.

  • While the platforming might not always be the greatest, the unique mechanics that come packaged with the emotionally provocative themes of self harm are interesting as much as they are unsettling. The Missing isn’t Swery at his weirdest, it is Swery at his most sincerest. J.J is a great protagonist, and her relationship to her various friends, like Emily, are grounded, honest and engaging. Hidetaka Shuehiro’s new studio is off to a great start, and it leaves me hopeful for their next project The Good Life. I expect Twin Peaks references.