Just a test blog
By spacetrucking 4 Comments
.Just a test blog
.Just a test blog
It's quite obvious that game developers love the post-apocalyptic setting, especially the nuclear fallout kind. While I really enjoyed games like Fallout and S.T.A.L.K.E.R, I'm at a stage where I've grown a little wary of this particular scenario. Zombie apocalypse is another breed that ironically refuses to die. I think Plants vs Zombie is the only zombie game I really enjoyed lately.
It's part of the reason why I'm having fun with the old concept-made new take of Darksiders. The game just runs with the notion of total destruction of humanity. It's been a while since we had a game that featured an apocalypse where absolutely no one survives. The world here is well realized and you can see the effects of some horrible event everywhere you look.
However, this also made me think - why not make a game in a scenario where all these events are actually happening ? Imagine 2012 the movie, only you're Nic Cage - running away from stuff and trying to survive. Survival Apocalypse, if you will. You are moving from one action-packed sequence you another as everything around you is falling apart. Maybe in between you have to scrounge resources and supplies for the coming doomsday and give it an adventure feel.
Well, I guess I'm babbling about some really gloomy scenarios now. Lets just end this post on a happy note. And nothing screams happiness like flowers and sunlight!
I've been thinking a lot about Steam and digital distribution in general lately. I believe, it was the most significant gaming trend of 2009, as it allowed us to enjoy games like Shadow Complex, flower and the near-endless amount of Fallout 3 DLC content - things that would have never seen the light of day had it not been for services like XBLA and such. In general, I'm really happy with the way it all works. I prefer managing my game library online and its more convenient to buy too. But I do have one big concern for the current model - pricing (for retail games specifically).
I'm nearing the end of the Truth puzzles in Assassin's Creed II (18/20 at the moment) and its been amazing so far. I'm more interested in what happened to Subject 16 than what Ezio is upto. I was never much into Dan Brown books (I liked the movies but they never really struck a cord with me) but going through Altair's Codex Pages and Subject 16's cryptic messages give me a greater sense of mystery than those movies ever did. This interactivity is exactly why video games are awesome. Figuring out all the small touches like the hidden morse/digital codes and little subliminal messages give you a great sense of satisfaction.
Apart from the intriguing conspiracy theory, I love the audio and visual feedback you get during the truth puzzles. The first time I was solving a picture puzzle, I never noticed the eerie white noise in the background and as soon as the last piece clicked, the loud * clink* sound gave me a big enough jump scare that I dropped the controller (in my defense I partly blame the 2 AM timing and an imaginary force feedback).
I really admire Ubisoft's attention to detail here for what is essentially an option sidequest. I think this is the best example of how to do collectibles in an open-world game. I just hope the ending to both these mysteries don't let me down in the end.
Gamasutra ran an interesting article about these two communities: Heroes of Newerth Vs. League of Legends: The Communities
Its a not review for these games but rather of their respective communities.The community is the heart and soul of a multiplayer game so I'd recommend giving it atleast a glance if you're even remotely interested in picking up either of these titles.Inspite of the slightly passive aggressive tone towards the MOBA genre as a whole, I think its fairly positive press for League of Legends and the article was interestingly published on the same day the game goes live. Hmmm. Anyway, I agree with most of the points he made about the mellower, more fun-loving community that is LoL.
I must admit it makes the entire Heroes of Newerth community look like nothing but jerks. While that is certainly not the case, the stereotype does exist for a reason. Personally, I just find it hard to get into a multiplayer game where a significant portion of community is selfish and can't see the value in relaxing and having fun with others (if you think winning every match is the only way of having fun then YOU are the problem).
I'm very new to MOBAs so I had some really harsh matches in both games at first. However, the way the community responded to me fumbling around during these initial matches made all the difference in my experience.In LoL, my teammates and sometimes even my enemies helped me pick items and character/laning strategies etc. and pointed out what I was doing wrong. Some even pointed me to helpful tutorials in the forums and it improved my enjoyment of the game. Whereas in HoN, I just got profanities and insults hurled at me.This eventually lead to me just giving up on the whole thing. It was doubly disappointing because I keep hearing that HoN has more gameplay depth but I just don't see the value of it all if the community continues to be so abrasive.
Maybe someday I'll get good enough to graduate from my noob standard but I've to ask myself...why ? Why bother if you're a perfectly good alternative where you don't have to deal with as much jackassery ?
I've been giving Painkiller a try this past week and I'm truly surprised at how well that game holds up to modern day shooters. It's been more than four years since it was released and if you consider all the shooters that have been released in that time, you might expect it to pale in comparison to games like Gears but the amazing thing is that Painkiller is actually more fun than 99% of the shooters available in the market today. It provides the visceral gameplay style which most shooters lack these days. The whole game is basically about having fun by mowing down tons of dude and making you feel like a complete badass. There is a story but it's completely superficial and takes up a grand total of 5 mins throughout the whole game. You play the role of Heaven's hitman and are sent to stop Lucifer's armies from conquering all thats holy.
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