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    Prey

    Game » consists of 9 releases. Released Jul 11, 2006

    Aliens turned Tommy's world upside down. It's about time he returned the favor.

    Short summary describing this game.

    Prey last edited by MelodicVirus on 09/10/22 09:23PM View full history

    Overview

    Prey is a Sci-Fi FPS made by Human Head Studios, using id's Doom 3 engine. The game features the traditional shooter banter, as well as some unique puzzles. To solve these puzzles, you need to walk on the ceiling, walls, and go through portals to complete. Also the game had an online multiplayer component and a soundtrack composed by Jeremy Soule, the man behind Oblivion and Guild Wars' soundtrack. Marketing for the "sequel", Prey 2, would imply that the title of the game referred to the fact that the aliens were hunting Tommy throughout the Sphere, but this is not the case, and in truth, it referred to the fact that the aliens intended to consume all of humanity.

    Plot

    Tommy, the game's protagonist.
    Tommy, the game's protagonist.
    The game begins, oddly enough, in a dank, dirty bathroom. The main character Tommy is gazing at himself through the grime covered mirror, and as you venture out into what appears to be a bar, you meet the supporting roles in the adventure. These two support characters are Jen, Tommy's girlfriend, and Tommy's grandfather Enisi. Tommy speaks to Jen about leaving their Native American reservation and pursuing other things. After a quick scuffle between Tommy and a few of the bar's patrons, the bar's walls begin to shake and the roof is torn off. Green tractor  beams shoot through the open ceiling and Tommy, Jen and Enisi are pulled up into the air.

    Tommy wakes up and is strapped into a moving coffin-like contraption. He has his grandfather and girlfriend in sight, and his grandfather tries to calm him and Jen down. Along the ride, Tommy sees strange alien lifeforms, and it appears that these aliens are performing tests on humans. Just as the characters are about to be split up, a strange man seems to detonate a bomb, and de-rail Tommy's cart from the rail system. This is when the player assumes control of Tommy, and begins to traverse the horrible alien spaceship. Tommy makes his way throughout the ship, and encounters strange things like anti-gravity walking strips, and portals. After some exploration, Tommy witnesses the brutal killing of his grandfather Enisi. After this, Tommy becomes extremely emotional and vows to rescue Jen.

    The Spirit World
    The Spirit World
    Navigating through the ship, Tommy comes to a narrow and shoddy bridge.It collapses when he tries to cross it, and Tommy "dies". Instead of being dead for good though, Tommy is transported to a spirit world. In this spirit world, Tommy meets his grandfather Enisi. Enisi explains how his, and the spirits of his ancestors live on in this spirit world, and also tells Tommy that the spirit of his childhood pet bird Talon is his guardian. After some quick tutorials on how to spirit project, Tommy is sent back to the world of the living.

    Tommy continues through the ship, and meets the leader of the resistance against the aliens, Elhuit. She explains to Tommy that the Mother, whatever that is, needs to be destroyed in order to destroy the ship and it is operations, and Tommy accepts the task. Along the way to the final controntation, Tommy is confronted by Jen, who has been grotesquely spliced onto the body of a hideous monster over which she has no control. After defeating the monster, Tommy is forced to mercy-kill the suffering Jen to prevent the monster from reviving. When Tommy finally confronts the Mother, it is revealed that she is human, and that she had defeated the previous Mother and assumed the role. Now, centuries later, she took a special interest in Tommy because of his Spirit abilities and was training and testing him all along to take her place, to rule the Sphere as its "Father".

    An enraged Tommy does battle with the Mother, and upon the brink of death, she forcefully begins to fill Tommy's mind with the vast knowledge that she possesses, somehow teleporting him into her chamber at the very heart of the Sphere. Overwhelmed with the power, Tommy briefly considers becoming the Father, until Enisi contacts Tommy and advises him to not accept it. Tommy rejects the power, and destroys the Sphere by flying it straight into the sun. He returns to the spirit world, and sees Enisi and Jen, who reveal that he isn't dead yet, as they protected him during his intended sacrifice. They return him to Earth, to live his life until the day that he will see his grandfather and Jen again. However, some time later, when the bar has been rebuilt and is now run by Tommy, Elhuit appears to him, to tell him that his adventure is just beginning, and opens a portal to an unknown destination.

    Weapons


    Name
    DescriptionPrimary Fire
    Secondary Fire
     
    Wrench
    Wrench
      
    A standard monkey wrench, taken from Tommy's job as a mechanic on Earth, and the only human-made weapon
    Swing Wrench
    Swings back the Wrench for extra damage
     
    Rifle
    Rifle
    Biological weapon; a combination of fully automatic rifle and bolt-action sniper rifle
    Standard automatic fire-mode
    Triggers zoom mode on/off; rate of fire drops but damage increases while zoomed.
     
    Crawler
    Crawler
    Small insectoid creatures whose volatile chemicals within allow them to operate as living grenades
    Break one leg off the creature, throw, takes one second to explode
    Flip creature over, break off all legs, acts as a trip mine when tossed
     
    Leech Gun
    Leech Gun
     
    Large cannon with four ammo types
     
    • Plasma (red glow): fires fast-moving balls of energy
    • Freeze (light-blue glow): short-range attack that turns enemies into ice
    • Lightning (white sparks): fires a bolt of electricity
    • Sunbeam (orange glow): a violent incandescent beam that cuts down most enemies almost instantly
     
    Fires the currently equipped ammo type
    Charge up the gun by leeching the energy from nodes (one colour for each ammo type) found around in the Sphere
     
    Auto Cannon
    Auto Cannon
    A machine gun with rocket firing capabilities, built into the arm of a particularly powerful enemy, collected by Tommy from the severed arm of such an enemy.
    High-rate fire; highly damaging
    Rockets
     
    Acid Sprayer
    Acid Sprayer
    This is a Shotgun variant that spews yellow acid, also featuring some grenade launcher capabilities
    Shotgun acid blast
    Fires an entire canister of acid, almost like a grenade launcher would
     
    Launcher
    Launcher
    Rocket Launcher with a defense mechanism
    Fires rockets
    Fires a gas cloud that acts as a shield
     
    Spirit Bow
    Spirit Bow
    An ethereal bow and arrow, the Spirit Bow is the only weapon available to Tommy while he is Spirit Walking, as all of his "real" weapons are naturally stuck with his body. It uses Tommy's Spirit Energy as ammunition.
    Fires an arrow
    -----
    Talon
    Talon
    Tommy's spirit guide, appearing in the form of a translucent blue hawk. In addition to helping guide the player through levels, Talon also attacks any nearby enemies (glowing red when he does so).
    Talon cannot be controlled by the player.
    -----
    -----

    Enemies

    Common Enemies

    A Fodder, a rather unpleasant enemy.
    A Fodder, a rather unpleasant enemy.
    • Fodder -- these are the weakest of the enemies faced on the Sphere and can be killed easily
    • Harvester -- these beings have a vital role in harvesting the protein from captives to feed the Sphere
    • Hunter -- the foot-soldiers of the invading force, it is their responsibility to track down and eliminate any captives who might get loose
    • Mutilated Human -- humans who have had machinery implanted into their bodies, leaving them in a zombie-like state; they only fight when provoked
    • Hound -- the Hunters' sidekicks; they can knock Tommy around and temporarily impair his vision
    • Gasbag -- floating, tentacled creatures that spit acid. Gasbags attack anyone who gets too close to them, even your enemies
    • Mutate -- the product of the splicing of DNA genes of both human and other alien victims held captive in the Sphere
    • Drone -- drones are flying robots that do maintenance and repairs in the Sphere
    • Centurions -- after your first encounter with this Cyberdemon-looking guy more will spawn against you, even though they'll be considerably weaker
    • Wraiths of Fallen Spirits -- when Tommy loses all his health, he falls into the Death Realm. He must then battle the Wraiths of Fallen Spirits to regain both his health and spirit energy before being able to return to his body.
    • Creature X -- After Tommy encounters the grotesque form of Jen spliced to a giant monster (referred to as "Girlfriend X" by the Art of Prey book), he will encounter similar, though vastly weaker creatures who have generic human males spliced into the position Jen held.

    Bosses

    • Centurion
      The Centurion.
      The Centurion.
    • Girlfriend X
    • Keeper
    • Mother

    Levels

    Prey's engaging and fearsome story develops throughout the course of 22 levels, or chapters.
     
    1. Last Call
    2. Escape Velocity
    3. Downward Spiral
    4. Rites of Passage
    5. Second Chances
    6. All Fall Down
    7. Crash Landing
    8. Sacrifices
    9. There are Others
    10. Guiding Fires
    11. The Old Tribes
    12. Hidden Agenda
    13. Jen
    14. The Dark Harvest
    15. Following Her
    16. The Complex
    17. Ascent
    18. Center of Gravity
    19. Resolutions
    20. Oath of Vengeance
    21. Facing the Enemy
    22. Mother's Embrace

    Minigames

    Video Poker
    Video Poker
    Before the aliens begin to beam everything up, you can walk over to the game machines and play them. There is a blackjack machine, a poker machine, and a game called Rune Man, with graphics patterned after Rune, another game by Human Head studios. Rune Man is very similar to Pac-Man except is features a viking helmet, and the pickup items are runes. Even if you miss the opportunity to play these, you can find them at later points throughout the game, strewn about the alien ship.

    Jukebox
    Before the aliens begin to beam everything up, you can also walk over to the jukebox and select a song to listen to, and change the volume as well. There are many songs from real artists like Judas Priest, MXPX, Halifax, etc. You also re-visit the torn-up bar at a later point in the game and the jukebox is still functional, but stuck on the song "Don't Fear the Reaper", at full volume. Also note, Blue Oyster Cult's "Don't Fear the Reaper" was not a song that could be chosen prior to the opening events of aliens attacking the bar, only when it happened did the song come on.

    Multiplayer

    Prey's multiplayer consists of two modes: Deathmatch and Team Deathmatch. The multiplayer is standard FPS fare and utilizes all of the features of the single player mode such as the "Spirit Walk" in which Tommy exits his body as a Ghost-like entity to find hidden paths and weapons. However, while in spirit walk mode, the player's body is left vulnerable to attack and can only be used for a limited amount of time. Though there were many free downloads in the form of maps and character skins for multiplayer, the community quickly dispersed as the game waned in popularity. It was regarded by many critics as "tacked on" and "unpolished".

    Development

     Talon Brave, the original protagonist of Prey
     Talon Brave, the original protagonist of Prey
    Prey was officially announced in 1995, eleven years before the game came out. Tom Hall worked on the original design of the game but was replaced by Paul Schuytema after he left to form another company. Hall envisioned an alien abduction that the story would be based around; the new team kept that concept but changed the setting to a huge space ship inhabited by the Trocara and the Keepers. The protagonist was to be a stereotypical Native American named "Talon Brave".
     
    At E3 1997 and E3 1998, the development team showed off some of the game's concepts including the use of portal technology and highly destructible environments. These features impressed those that saw it and it received much acclaim. At this point in the development, it seemed like 3D Realms was on its way to releasing a great game. The visuals were looking great for its time and people were confident in the studio due to the successful Duke Nukem 3D.
     
    Unfortunately, it didn't last. Devastating technical issues started coming up, and Prey fell apart. When Schuytema's version of Prey was officially done for, 3D Realms brought on Corrinne Yu in November 1998 in an attempt to revive the game. Despite their efforts, this new version of Prey also failed, and the project went on hiatus in 1999.
     
    In 2001, the portal technology that the studio needed was already being used in many other titles, so all 3D Realms had to do was license it instead of creating their own. Rumors began circulating the following year that 3D Realms was making Prey, but the game was kept a secret until 2005 when 2K Games announced the game. The game was finally released on July 11, 2006, using the id Tech 4 engine and a new protagonist named Tommy.

    Critical Reception

    Prey was technically in development since 1995, but had been cancelled for several years until the project was restarted in the early 2000s, ultimately being released on the Xbox 360 and PC. With all of this build up, it's fair to say that critics and gamers alike were waiting to see what the game had turned out to be. The critical reception of this game was varied, but overall, the game received average reviews. It received a 79 out of 100 on metacritic for the 360 version, while the PC version got a 83 out of 100, but both scores are favorable. Although the portal technology used in the game, allowing a player to walk into a portal in one place and instantly emerge somewhere else, was revolutionary at the time, it was unfortunately eclipsed just a year later by Portal, which featured the exact same technology, except it also gave the player the ability to place the portals wherever they wished.

    Soundtrack

    Prey -  Artwork for CD 1
    Prey - Artwork for CD 1
    Prey's soundtrack was composed by Jeremy Soule.
     

     
     
     

    DISC ONE

    Track No.
    Song Title
    Running Time
     01
     Prey Overture
     05.49
     02
     Aniwyah Calling
     02.05
     03
     Dark Harvest Begins
     01.24
     04
     Upside Down
     02.23
     05
     Where In the Hell Am I?
     01.03
     06
     The Land of the Ancients
     02.57
     07
     As if Appearing from Nowhere
     02.09
     08
     Cries In the Darkness
     02.28
     09
     Back to the Ancient Land
     01.36
     10
     Finding the Warrior Within
     01.31
     11
     Breaching the Surface
     01.33
     12
     Smoke and Mirrors
     05.27
     13
     Desperate Measures
     02.45
     14
     Battle at the Superportal
     05.11
     15
     Primal Instincts
     02.32
     16
     Strenghtened Resolve
     03.12
     17
     Hundreds of Your Miles Tall
     04.57
     18
     Full Ascension
     02.47

     Prey - Artwork for CD 2
     Prey - Artwork for CD 2
     
     
     

     

    DISC TWO

    Track No.
    Song Title
    Running Time
     01
     Cutting the Power
     02.31
     02
     Survival of the Fittest
     12.12
     03
     You're Becoming a Nuisance
     03.17
     04
     Pushing Towards Fate
     04.49
     05
     Splitting the Arrow
     04.12
     06
     Sacred Realm Desanctified
     05.10
     07
     The Power of the Keepers
     05.30
     08
     Raiding the Keeper's Fortress
     04.02
     09
     What Lies Before You
     02.20
     10
     Immortality or Oblivion
     04.18
     11
     Redemption and Finale
     03.46
     12
     Prey Super Trailer (bonus track)
     03.18

    PC System Requirements

    Minimum

    • Operating System: Microsoft Windows 2000 or XP
    • Processor: Intel Pentium 4 2.0Ghz / AMD Athlon XP 2000
    • Memory: 512MB system RAM
    • Graphics Card: 100% DirectX 9.0c compatible 64MB video card with latest manufacturer drivers
    • Hard Drive Space: 2.2GB of uncompressed free hard drive space
    • Sound Card: 100% DirectX 9.0c compatible 16-bit sound card
    • DirectX: DirectX 9.0c

    Recommended

    • Processor: Intel Pentium 4 2.5Ghz / AMD Athlon XP 2500
    • Memory: 1GB system RAM
    • Graphics Card: ATI Radeon X800 series or higher video card with latest manufacturer drivers
    • Sound Card: Creative Sound Blaster X-Fi series sound card.

    Xbox 360 Game Installation

    • Prey requires 5.0GB of space to install on an Xbox 360 HDD
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