When 1.0.3 dropped I was pretty baffled to say the least. But, as time goes by, I'm finding my class and evolving builds more fun!
Pre 1.0.3 - I was endlessly stacking IAS (increased attack speed) for Spinters neglecting any defence for pure DPS. - If over-powered by an elite/rare or boss I'd continue to smash my (Poison Dart) head against it until I brute forced my way through. - Nefarious players were making insane amounts of gold. - More time was spent kiting than killing
Post 1.0.3 - I now spread my stats and skills out. Adding Vitality, Armour and Resists makes me feel more bad-ass than glass-ass! - Realization that some mobs are intended to be beyond my 'current' build and I look at new and interesting ways of overcoming the situation. - Nerfarious players are making less-insane amounts of gold. - I'm doing a lot less kiting and a ton more killing!
When the hell will these game companies learn? It seems like the video game industry is more unstable than a drunking Jenga tower. Mind you, the evolution of MMO to F2P was always going to be a real killer for indev companies. To those who lost there jobs, may I recommend drowning your hrs of sorrow in a pool of diablo III... Chin up!
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