@fisk0: Heck, I might be remembering this wrong but isn't the reason they pivoted from supernatural horror to sci-fi in Resident Evil / Biohazard solely because they felt they were veering too close to just copying Alone in the Dark? Because originally RE was supposed to be a remake / sequel to Sweet Home, which is very much a haunted house game.
I genuinely like this remake. It has it's problems, the full pricetag being the biggest one, but all in all, it's a decent game of a smaller scope. I thought the story (at least the Emily side) is genuinely captivating and well written, managing to capture that Lovecraftian feel but with a more modern twist to it. The games I'd compare it to are the Sinking City and Deadly Premonition, but unlike those games this doesn't fall into the trap of trying to create an open world with lots of busywork, so the pacing feels better. However, I do agree that the combat is just kinda meh and the puzzles could be more elaborate. For me, I'd kind of drop the combat entirely as it kind of causes that Tomb Raider (2013) ludonarrative dissonance where you shoot up samey monsters by the dozen, but in cutscenes it's an entirely different story of your character questioning their sanity. The combat just doesn't add anything to the game... and I've got to say, even though they don't phone it in, the big name actors don't really add anything either. I do love the voiceovers for every written piece of lore in the game.
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