E3 2011 Most Anticipated Games
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Member since Dec 8, 2025
Welcome back to the wasteland, vault-dweller. There’s a unique brand of excitement that follows the announcement of an open world Bethesda game. Sure, they launch with more bugs than there are in the Amazon, but no other game matches the level of freedom and intricacy Skyrim or Fallout 3 boast. Almost every item can be taken. Almost every character can be killed. They’re worlds with seemingly endless possibilities.…
I had mixed feelings about The Legend of Zelda: Wind Waker when I first played it back in 2003. On one hand, it was a fascinating departure from a series that had always taken place in the grassy fields of Hyrule. A vast ocean that separated the dungeons and towns gave the series a sense of scope it hadn’t possessed before. It took me a few hours to gain my sea legs, but I gradually accepted the new setting with…
If you’ve read anything concerning Quantum Conundrum, chances are you saw the name “Kim Swift” pop up a few times. Ms. Swift, if you don’t recall, is best known as the creator of the critical darling known as Portal. But while every gaming news outlet mentions Kim Swift’s involvement with Quantum Conundrum, it’s imperative that you understand something right off the bat: This game is not Portal. Parts of it look…
I feel kind of bad for Bioware . Up until recently, people looked at the developer almost with a sense of reverence. But when Dragon Age II released to a lukewarm reception, Bioware ceased to be the masterful storyteller that could do no wrong. So when it became official that Bioware was working on Mass Effect 3 , the game inherited an atmosphere of apprehensiveness so palpable you could choke. Every announcement,…
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Jun 14, 2012
For the past few days, I’ve seen game journalists go back and forth on Twitter about how wrong it was that Crystal Dynamics had a scene that depicted the attempted rape of Lara Croft. I’ve read tweets of people talking about how their interest in the game has vanished, and others spewing vitriol towards the people at Crystal Dynamics for broaching a concept as messy and uncomfortable as rape. A...
Dec 28, 2011
Hello and welcome kindly duder, to the one and only Giant Bomb Intern Game of the Year deliberations podcast, where interns Matt , Perry , Daniel , and Steve barricade themselves in an uncomfortably hot room and discuss 2011's finest games! It's like the Bombcast GOTY deliberations you know and love, only with people you don't know and don't care about! Who knows? Maybe we'll grow on you after...
Dec 23, 2011
Hello and welcome kindly duder, to the one and only Giant Bomb Intern Game of the Year deliberations podcast, where interns Matt , Perry , Daniel , and Steve barricade themselves in an uncomfortably hot room and discuss 2011's finest games! It's like the Bombcast GOTY deliberations you know and love, only with people you don't know and don't care about! Who knows? Maybe we'll grow on you after...
Nov 30, 2011
So crafty ol' Daniel got his hands on a beta key for Tribes: Ascend, a multiplayer free-to-play fps that's still in closed beta. Fortunately for us, the NDA already expired so we can show you all the space skiing and Spinfusors you can handle! Avert your eyes if the Tribes series has a special place in your heart. On second thought, click the video then avert your eyes. Enjoy!
Nov 17, 2011
Are you guys ready for a game that looks and sounds kind of like Metal Slug? No? Well okay, but in case you change your mind, I'll just leave this video where Dan and I snipe helicopters and badmouth windmills. I'm fairly certain both are made of metal, if you're into that sort of thing. Thanks for watching!
Nov 7, 2011
Hey Duders! For the past few weeks, Dan and I have been going on a free to play binge, scouring the dark, mucky world of micro-transactions. Most of it has been shovelware but somewhere along the line we found Brawl Busters, a quirky TF2 clone that had an unexpected level of polish. I'll go out on a limb and say it's not bad, maybe even decent. But enough about what I think. I'd like to hear yo...
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