There is quality to those early Konami NES/SNES games that I can't quite find the right phrase for. Castlevania and Contra had it.
It has to do with the games being hard but levels being short and the games overall being short. It lead to a style of progression where the game had to be considered as a whole.
At first certain levels or portions of levels would seem impossible. After enough attempts the player would figure out how to proceed. They would then become stuck on the next difficult obstacle. But due to there being limited lives and continues the player then had to repeatedly play the game up to the portion they were currently stuck on.
This leads to a kind of magic where as memorization and skill mastery develop the earlier levels of the game that the player had once found difficult became a breeze.
To me it feels like a phenomenon born from game designers finally moving on from arcade game style design that was meant to maximize the number of quarters spent coupled with the lack of saves or codes found in other NES games.
It’s a style of design not found much anymore and given how much the zeitgeist has changed and attention spans shortened I’m not sure if there is much appetite for it.
However, to me it is not surprising that the game feels unsatisfying when playing with save states as almost all of the satisfaction is hidden behind gradual mastery and progression earned through repeated playthroughs.
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