"Gamergate" was, to me, never about games journalism at all. It was 100% about the idea that a bunch of anonymous idiots on the internet got offended that someone had a different opinion than they did, and instead of respectfully debating it, like adults should be doing, they bullied and threatened people they'd never even met, instead of, you know, either asking the developer why they felt this way, or boycotting their games, or not giving them any attention, if they felt they didn't deserve any. I have a zero-tolerance policy on any sort of threat to someone's life or property. This includes leaking any sort of personal information. I don't care why someone felt it was okay or justified to do this. It wasn't. You wouldn't want someone lying about who you've slept with, or why you slept with them, or threatening your life or home, why do it to someone else? People who have "journalistic integrity" don't disrespect others like that, no matter what their opinion is.
Video games are art, and should be treated as such. They should be analyzed, critiqued, and compared to other media. Not every game needs to have social commentary, or be super serious, but if they choose to go down that route, then the message needs to be discussed. There's room for goofy, lighthearted shoot-em-ups and serious, abstract, avant-garde indie epics. I want unbiased, honest opinions. I want games journalists to go outside of their comfort zone. Give the reviewer who knows nothing about wrestling the latest WWE game, or the reviewer who denounced all indie games as "pretentious garbage" the most artsy indie game you can find, and then see if their opinion changes. Have them write why or why not. Write about games you never got to play until now, games from 20 years ago, alongside the newest AAA hit. Compare notes from both a professional journalist, and a person who reviews games as a hobby. That's what I want from games journalism.
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