I don't think the combat was shoehorned at all. The gunplay was solid enough for a first person platformer. You could aim. You could shoot. You could ditch the gun. That's all the gunplay you should have in a game were you aren't a gun fighter and are sometimes forced to defend yourself against highly armored and armed opponents. You guys forget that the game's focus isn't to be some shooter where you shoot dudes in the face. And sorry, but the game isn't unfair; it's just very difficult. Beside two unavoidable combat situations, all other combat can be avoided without even getting shot once - you just haven't figured it out yet :-). You know, it isn't bad for a game to be difficult. I think you have been playing so many modern games that you expect games to not be frustratingly tough anymore. Mirror's Edge was intentionally made to be tough with your character being mot as tough as the opposition and by throwing in tough jumps and acrobatic puzzles (which I did not find challenging whatsoever). You are either really bad at this game or you just aren't playing it right :-P.
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