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Grand

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Grand

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#1  Edited By Grand

There are only two moments in games I can think of where I have shed a tear for or felt the rage conveyed to me that the developers wanted. First, in the days of the Super NES. When Zero sacrifices himself in Mega Man X to give you that edge over Vile, it was on. Recently, it was Asura's Wrath. When that little girl that was following you dies and your just unable to help her, I felt the helplessness and the rage. Also, to a lesser degree, Dark Souls. That game was just dark. I mean everywhere I went no matter how strong I got, there was that full on sense of despair all over the game. Every time I talked with some of the characters and some of them had that bit of hope, I just felt shitty. In particular, the sun guy and the cleric chick.

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Grand

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#2  Edited By Grand

The main differences in the games are the difficulty. Guinsoo was one of the three developers of Dota, preceding IceFrog and succeeding Eul. He didn't do that utterly much, but he openly despised certain aspects of the game (certain complex hero abilities and denying, and the giant map) so when he made League of Legends he specifically removed Denying as a mechanic in the game, ported only heroes he wanted and made the map smaller. LoL is openly a dumbed down version of Dota. HoN is a carbon copy with some unique heroes of their own. Naturally, the community here is far more vicious than the LoL community. LoL'ers annoy, DoTa'ers massacre. If you come over here, you best have a finely forged skin of stone or a full premade of 5.
 
On a side note, we DO have a steam group, and some of us might be trying to really get it going in the near future. If we do, then come on over. If you do anyways, add me on steam under the name "GrandBreakre". Ill give you as many tips as I can.

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Grand

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#3  Edited By Grand

Shout whenever. The biggest problem for Dota 2 right now is the sheer toxicity of the community. Getting some mentoring going is the best thing we can do besides setting up legitimate 5v5 matches or premade teams. My steam name is "GrandBreaker" add me whenever and shout. Be sure to let me know your from GiantBomb, I stopped adding people who just friend invite me a while back.

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Grand

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#4  Edited By Grand

Yes please. The Solo Queue is entirely toxic and getting some actual games going might actually be GOOD for the Dota community itself. Lord knows Valve wont do anything. First things first, we need to know how many GiantBomber's actually have beta keys, and get them invited to the steam group. Second, we would need to get the word out to those already in the steam group. I regularly join the in game channel for GiantBomb and I don't even get a response 90% of the time.

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Grand

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#5  Edited By Grand

I would be game for this. Honestly the biggest problem everyone faces is the Solo Queue being completely toxic and Valve having a very abusable report system. I just played three games today, I won the first two then lost the final. In the final game. I was axe, we had Rubik Undying Silencer and Alchemist. I ended up muting my team VERY early, because all they wanted to do was bitch at each other. Mid to late game the enemy Nyx was tearing us apart, I mean completely tearing us apart. We had 3 supports and I was trying desperately to build some tanky items (being the only real initiator on our team) while our Rubik refused to buy a gem or wards for the entire game. He was walking around from about the 30 minute mark to the end of the hour long match with AT LEAST 2500 gold at all times. He started buying all of the dust and sentries, but literally refused to buy a gem. I ended up buying our gem and we pushed MOST of the enemy teams base, then died, and then lost. Now I am in LPQ for 14 hours. Why? Well three of them were group queued together. One was Rubik, go figure they all reported me for telling our 3k gold hoarding Rubik to buy the courier *gasp*. I also bought our flying courier.
 
Most people will be avoiding the Solo queue because of this attitude being the norm in Dota2 right now, as Valve is clearly not prepared to manage the Dota community. So in general, we need to get awareness out and find out exactly how many people on GiantBomb actually have Beta keys, since what will draw them here is the chance to have real matches with premade teams and not the crap fest solo queue.

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Grand

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#6  Edited By Grand

Found a website once where you can sell your soul to people. With a visa. They bid on it. And buy it. Your soul. Scariest part is it seems legit, the websites users are really interested in paying you money in exchange for your eternal soul. Check it:
 
http://demonical.com/sellyoursoul.htm

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Grand

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#7  Edited By Grand

Being forgotten. Its far worse than death.

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Grand

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#8  Edited By Grand

Ahhhh. Friends lists. Perpetual reminders that you are not alone, even when your technically alone in your room with a keyboard. The starting point of anonymous internet jackassary. When these first came out, I have to admit I was part of the crowd that said they would never catch on and truly hoped they would never catch on. Thankfully, this is probably the only subject I can pick for a first blog post that I wont just go on and on and on about leading to god knows how many related aspects of Soloing exist. 
 
Back in the days of my childhood, we had "Online gaming" but it was entirely different from today. It WAS a solo adventure, because it wasn't truly online and there weren't team matches. Back then I was a unintelligent little kid obsessed with Pokemon and Digimon and Tamagotchi's and platform games, online gaming was going to the mall, or the arcade, or a friends house for a big night of hooking our consoles together or taking turns at the games and bragging about high scores. Online when I started meant finding other players of a game and meeting them to challenge them, thank god for forums and word of mouth. The games on the PlayStation and N64 were the sharpest things we had, so we knew other players on a personal level. I would get online and check various forums to find other players who played Soul Caliber, KoF, MvC, Tekken 3, and the such. We would all end up meeting and having mini tournaments for fun, honor, and bragging rights, and that was online. Hooking up our game boys together to randomly have Pokemon battles, or carrying around the latest crazy handheld wireless game like "POX". I think it was because I grew up in this era that I was so against Friends Lists when they first came out. Back when the original Quake hit shelves I got to see a old schoolmates older brother playing death match, and I almost shit myself. He's playing with other people? From his room? And they AREN'T THERE?!?!?! Queue stereotypical shock and awe. When I first saw the friends list, I remember thinking that it was never going to catch on. Some of the people I recall on that first list were "BaD_A$$153" "I<3UrMum" and "n00biE". It seemed strange to be because I knew all my friends and enemies based on their real names, I would call Justin, Josh and Geoffrey for my backup and I constantly quarreled with Cody, Kevin, Micah,  and Michael, Hunter was like GOD to all of us and Georgia was the girl who we would never admit could kick our asses. Almost everyone I played with I knew on a rather personal basis, even the ones I met and only played with for a single match I would sit down and get to know them.
 
And then came the PS2. Before the PS2 the only true online gaming was restricted entirely to the PC. Warcraft, Diablo and Star Craft were the holy grails that teenagers played on while never leaving their rooms, the serious business games if you will. With the PS2 came the option for everyone who had internet access to play this way from our houses without ever leaving. Some of the notable games I remember playing were TimeSplitters 2, SplinterCell, Twisted Metal and SWBattlefront  (Beyond the shooters that EVERYONE and their grandma played) and in every game I played I found a strange feeling of separation. I had grown up in the era where playing with other players meant finding them and making efforts to have a personal connection. You couldn't hide behind a user name, you had to actually respect the people you played with and act like you were playing with other people. Thanks to the friends list, all that was dashed away in a heartbeat. As more and more people flocked to the online gaming networks, less people frequented the forums to find people to play with. You had an infinite number of people to play games with and match maker lobbies just set you with people anyway. Your friends list name was who you were.
 
For a while, I tried it. I had 3 or 4 different names I went by during the early 2000's before I finally settled on my usual moniker of "Grand". It struck me as odd that I would never make connections with the people I played with and I their lack of empathy confusing at first. People were all here to play the game and have fun with other people, except they didn't want to count other people as PEOPLE. Trash talking exceeded levels I had thought were excessive and people really showed nastier sides of themselves. I even remember hearing that video games were now a sport. A SPORT! I spent about 2 hours that day trying to equate being really really good at SOCOM to being a Linebacker  for my school foot ball team, and I failed utterly to do so. The creation of the friends list was the turning point in multi-player video gaming which, while I will admit it did create an environment for the hard core individuals and allow 90% of the gamer population to join in the festivities, it changed the environment and the players in the environment. Eventually I myself found the ability to consider being good at certain video games a sport, and it's a step one never really takes back.
 
Feel free to add comments or questions regarding this blog post :) Expect the next post next monday, focusing on another aspect, concept or specific game from the eyes of The Solo Player.

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Grand

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#9  Edited By Grand

Tad bit of a late post, but sure. If anyone wants to be mentored my steam name is "GrandBreaker" and I have generally played every single AoS game that has ever existed, excluding the original Dota itself. Played that on my friend Justin's computer a little. The biggest problem the community has is people who are completely unwilling to learn and it drives me absolutely INSANE.

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Grand

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#10  Edited By Grand

OK I have a LOT to say on Valve and the Dota 2 that they've been.... "Running" for lack of a better word, but someone is going to have to explain to me what a TnT is, otherwise I'm probably going to be talking out of my ass.