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glitches

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glitches

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Hey uh any particular reason the Mrs and I were banned from the Discord with no one telling us anything?

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glitches

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@wheresderrick: Speaking of Dark Sector they just added in dual wielding a single pistol and Glaive weapons.

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glitches

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@rorie: It's the same system, the game's underlying code hasn't been altered that much.

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glitches

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#4  Edited By glitches

Can people who have actually finished the game do some kind of writeup on how to do this? Having trouble finding the keys or figuring out exactly what I need to do to get to things.

This frog part is the most irritating thing in the world.

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glitches

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No I literally meant the stealth mechanics changes.

  • Nullifiers now notice and investigate their bubble taking damage

  • Enemies will notice and investigate corpses

Specifically these two from TWW main update. Nullifiers now cannot be stealthed period unless they are totally alone and you can approach them from behind. Enemies noticing corpses seems busted badly at the moment. They seem to have an unlimited or very high range that I'm not sure is even FOV-limited for the corpse thing to kick in.

Some players are reporting that the stealth multiplier has also somehow been nerfed, but I can't confirm that because I can never get a stealth chain going long enough to notice if there was a change.

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glitches

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Overall, as much as I appreciate the massive amount of work that went into this, I think the story quest is still rather weak. It's not super clear what happened in it other than us overcoming another new thing, with another new mechanic added in that isn't super well explained, and a new marker that doesn't have any effect yet.

The new tileset is fucking amazing, full stop. I love how it looks and how a lot of it seems well designed for bullet jumping. I like the alarm systems, although I don't entirely feel like the design really works, it's neat. The turrets and the feel of the weaponry in the new set are great. Big, powerful, oomph-filled explosives and weapons used by Grineer. The new armor design is good too, had a lot of fun scanning everything in and exploring how the maps work. That new Defense tile is really cool, not as cool as Lua's but definitely appreciating the different take on the old classic.

The new lighting system really makes areas much more vibrant than before; there's a magnificent effect with the poison pools in Sedna's Shipyard tilesets now.

Story for the quest was meh. But then again I haven't exactly been wowed by any lore at all from the game yet, so who knows what it'll take to make me fall in love with the story here.

Picked all the evil or red choices. Will be neat to see the others. Not very happy with the new enemy awareness changes however. Seems like they've killed off stealth runs for good.

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glitches

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@rapid: I'll need to run it more, but on my first run I got endo in good chunks and neo/axi relics. For general pug play or solo play, it's probably going to be better. Will be interesting to see if it can beat out the farm on that Earth defense mode. It requires a pretty specific and organized team but the result of about 100 Endo a minute is hard to ignore.

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glitches

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Ha, knew it, Endo/droptable fix came out with the hotfix today. Apparently endo in rewards was being given based on the unranked version of the cores in the drop tables.

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glitches

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#9  Edited By glitches

Important note: Currently excavation (and maybe all endless mission) rewards tables are bugged. They aren't giving out the proper amount of endo/relics for their level. So don't freak out that you got a paltry amount on Hiercron! DE acknowledged it directly on the devstream as being wrong.

I can't confirm it myself, can't download the update until late tonight, but I thought it would be good for people to know.

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glitches

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Hey @rapid, don't forget to edit that bit out on the front page about the event going on (from may 27th!), that's been over for a bit now.