Overall, as much as I appreciate the massive amount of work that went into this, I think the story quest is still rather weak. It's not super clear what happened in it other than us overcoming another new thing, with another new mechanic added in that isn't super well explained, and a new marker that doesn't have any effect yet.
The new tileset is fucking amazing, full stop. I love how it looks and how a lot of it seems well designed for bullet jumping. I like the alarm systems, although I don't entirely feel like the design really works, it's neat. The turrets and the feel of the weaponry in the new set are great. Big, powerful, oomph-filled explosives and weapons used by Grineer. The new armor design is good too, had a lot of fun scanning everything in and exploring how the maps work. That new Defense tile is really cool, not as cool as Lua's but definitely appreciating the different take on the old classic.
The new lighting system really makes areas much more vibrant than before; there's a magnificent effect with the poison pools in Sedna's Shipyard tilesets now.
Story for the quest was meh. But then again I haven't exactly been wowed by any lore at all from the game yet, so who knows what it'll take to make me fall in love with the story here.
Picked all the evil or red choices. Will be neat to see the others. Not very happy with the new enemy awareness changes however. Seems like they've killed off stealth runs for good.
Log in to comment