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Persona 5 is almost definitely coming to Switch, right? Hopefully we get P4 Golden and some form of P3 at some point, too.

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Completed Games

Games I've played to completion.

I'm sure I've completed more games than this, and I will add them when I remember them and then also remember to add them too, which won't happen very often. I have played more games than this. The number of games I have played but haven't completely finished (or else don't really have a "completion" state) is more than I could ever hope to realistically try to document. I would love to have that list, but I've been playing video games since before I could read. To try and figure out every one I've interacted with is actually impossible.

THIS IS NOT UP-TO-DATE.

List items

  • A fantastic game.

  • Moon. Complete Pokedex.

  • My favorite game of year... whatever year it came out. It's great!

  • This was a "white whale" for a while. Did finally complete it recently.

  • A fantastic visual novel made in the West.

  • A fantastic visual. Highly recommend watching old Streamfriends videos with Austin Walker, Phil Kohler, and some of the Friends at the Table crew.

  • I think this is the first Mystery Dungeon game I've ever beaten. It was a while ago, so I don't remember a lot of details, but I remember actually liking the story, surprisingly.

  • One of the best of the best when it comes to Japanese-ass visual-novel-ass visual novels. If you don't mind the weird sex stuff that comes with the VN territory, play this.

  • I fucking hated this visual novel.

    It came out unfinished. They tried to compensate for that by making it one of the themes of the game. The idea is you're caught in an infinite time loop, and that loop is infinite because you, the player, will keep playing until you get to an actual conclusive ending, but there is none. This game does not have an ending.

    In theory that sounds cool, but I found it in practice to be awful. The game explains so little of the thousands of mysteries and conspiracies, and the closest thing you'll ever find to anything resembling answers is from fan theories made by people trying to piece the bajillion dangling threads and disparate elements into a coherent narrative. It's infuriating. I also found some of the concepts and ideas the game presents to be aggressively distasteful.

  • I believe this was made by the same people who made G-Senjou no Maou. I personally like this one even more. It has the twistiest of twist endings, but I felt like it totally earned it and loved it.

  • My favorite visual novel, hands-down. This one has none of the weird sex stuff in it, by the way! So you can play it if that stuff pushes you away!

    It is one of my favorite time travel stories ever, maybe even my favorite, period. It is a beautiful game, improved by the visual novel format. It honestly doesn't apply it incredibly well from a mechanical standpoint, but the visual novel format is one that is usually dense with frivolous scenes of characters interacting. Normally, this would make for an annoying experience, and in some places, it feels that way. Steins;Gate is ridiculously long, hours and hours and hours of mostly just text and static images. But this length gives you the time you need to grow attached to its characters, and gives weight to every decision you make that could affect them later on. It's soooo gooood.

  • A great visual novel. Not free of the weird sexy stuff, at least not on PC, so you have been warned.

    It's weird, but it successfully makes the player feel unsettled and afraid. One of it's endings it this super cool heroic story, while another one is this story about guilt and shame that is... well, it's weird and fucked up and probably not handled with care, but I remember being moved by it. I dunno. This is a pretty action-heavy VN, so it's not a bad place to start if you want to get into the genre. It is, however, maybe the longest VN I've ever played.

  • Made by the Fate/Stay Night people before Fate/Stay. A very dark story, complete with uncomfortable sexual content, though in this case, it's specifically trying to make you uncomfortable. I played it years and years ago, and remember being moved to tears by it back then, but it might be a little TOO edgy for me to appreciate with a steaight face if I were to play it again.

    Not for anyone who is not already familiar with visual novels as a medium. This absolutely should NOT be one of the first ones you play.

  • I like this game. It's more of a Layton game with Ace Attorney elements, and I woould have preferred it the other way around, but it's still good. Even on the Layton end, the puzzles are pretty weak compared to the main series, though. And the game's plot is definitely a fantastical Layton plot, not a grounded-in-reality-albeit-a-fucking-over-the-top-one plot of an Ace Attorney game, which serves to weaken the courtroom elements, too. There are more weird leaps of logic in this game than most other AA games. Still, it's a super fun crossover, and there were a few really nice heartfelt moments, too. And the fantastical Layton mystery is actually one of the series' better ones, in my opinion.

  • This is my least favorite entry in the franchise. It has its moments, but generally I found the cases unsatisfying. Many cases in the Ace Attorney series are solved by eliminating all of the expected outcomes until only something unexpected remains as a possibility. "When you eliminate the impossible, whatever remains must be the truth." That sort of thing. This game seems to skip that, leaving many possible alternate solutions for some trials, most of them more viable or believable, but wrapping up the cases with a confession before exploring those possibilities. It left a bad taste in my mouth. Like I said, it has a few rad moments in it, but generally, I would tell anyone and everyone looking to get into this series to start with any other game. Probably Dual Destinies, honestly; that's a great jumping-on point.

  • A decent entry in the series. Not as replayable, though; it's very tedious on a second run through.

  • I have beaten Olmec. As of this writing, I haven't beaten Yama, but I HAVE made it to Hell.

  • This game restored my faith in a franchise I love after finding the three major entries before it unsatisfying. I had no idea that this game was a prequel to Zestiria, since most major non-subtitled or numbered releases in the series take place completely removed from every other game. This game make Zestiria better, though. The story and characters are miles above what Zestiria offers, but knowing that this is the backstory to that game inherently makes that game more interesting.

    I think this might be my fourth favorite Tales game, under Symphonia, Vesperia, and Abyss. I'd have to play through Graces again to see, but I really, really enjoyed this one.

  • Added to this list because I just remembered I've beaten this game. I remember very little about it at this point; it was years ago. I remember liking it though!

  • I'm still playing this one, though I have seen the credits. I don't know if I would technically consider this beaten in a sense, since the goals that appear to be the "main quest" in the game aren't finished yet, but you see credits upon marriage, which I have done. (If you're wondering to whom, it was Kasumi.)

  • This is maybe the weakest Shantae game I've played, but that's a decently high bar, anyway; it was still a pretty good game. Some extremely shoddy boss fights hurt the overall experience, but the most unfortunate aspect of this game is the shift towards a more linear experience. The levels are all separated and not connected by any sort of overworld; you literally pick which level to go to on a menu. I don't remember if that's the case with any previous entries, but regardless, in this case, it makes the entire game feel smaller. Other Shantae games felt longer than they were, while this game felt shorter than it was. Normally that sounds like a good thing, but in this case, it felt like it was missing something.

    Still worth playing, though! I'd just suggest you pick up another entry in the series instead if you've never played one before.

  • I picked up this game ages ago out of a sort of morbid curiosity and being in a sad, bored place in my life. I dropped it after a while. It's a dreadfully boring game to play as far as the mechanics go, and it was... mad dumb. I mean, that's to be expected, but it was both too dumb and too self-aware to be the "fun" kind of dumb.

    And while it's dumb, it's actually not all that aggressively shitty in the ways you'd think it would be. It's not well written, and it tries hard to be funny and rarely actually is, and it IS absolutely not respectful to women. But I went into it thinking it would be significantly worse than it actually was.

    It was NOT good, don't get me wrong. But when I went back to it and finished it, I noticed some things I didn't notice in my first attempt. The stripping mechanic is applied equally to both male and female characters alike. Not that the game isn't still obviously pandering to 17-year-old straight guys, (it clearly is) but they do seem to delight in fucking with that generally shitty audience, at least. Every member of the main cast has a special illustration for when they are "defeated" (read: stripped), and this includes the male cast, and their illustrations are just as sexualized as the female artwork is. This clearly doesn't actually justify the inherently busted premise, but I was pleased by that aspect. The game did actually try to apply the rules of the universe equally to men and women.

    It does not, however treat LBGTQ folks with the same relatively-equal eye. The game has multiple endings that are basically decided by who's in love with you, and you play as a male and you can only pursue females. The game makes fun of "BL" in the shitty way anime stuff often does. The existence of any other sexual preferences or gender identities is not acknowledged in any way whatsoever, and the tone of the game tells me that if it were, it'd be played for laughs.

    So yeah. The game is inherently shitty about a lot of things. The nature of the premise kind of ensured that. I can not ignore those issues, but there were some things I kind of liked anyway. The game is not funny or well written, but it is so goddamn earnest about both its romance and its commitment to its bad humor that I still occasionally smiled. One of the routes struck a weird nerve in me I didn't even know I had, and I found myself emotionally moved by it. That's more due to something wrong with me than something the game did well, but I still wanted to mention it.

    So it's bad, but it's not as bad as I thought it was. It's mad boring, though. The combat is utterly unenjoyable, and that's about 70% of the game. The other 30% is a mix of text and walking back and forth between places.

  • It was super cheap and I needed something to play while listening to podcasts. It's not a great game, but it's a decent little time killer.

  • I'm not, like, a master of this game or anything, but between this and the N64 one, I got pretty damn good. Good enough to be at least a LITTLE impressive.

  • A game made by the creator of Cave Story before Cave Story. It's very short, but its tonally and mechanically similar to Cave Story. Which is a good thing. The swimming stuff was a cool twist on that formula, though I found it frustrating as often as I found it fun. Still, totally worth playing, even if just to get more context about Cave Story or to have a broader understanding of its history. It's reeeally short. Like, an hour long. It's not a huge commitment.

  • I actually finished this a while ago, and only just remembered to add it here. Cave Story is really good! I played it years ago but found it too difficult to finish, but when I went back to it, I pulled it off. It was still pretty hard, but I managed.

    There's some annoying stuff about the game, like how certain items or endings are all but impossible to find unless you know about them in advance or are using a guide. But aside from that, it's a fantastic game. Definitely worth playing.

  • Ultra Moon. Completed the Pokedex. I've also captured a bunch of shiny Pokemon, which is fun!

  • These games are all pretty bland and if you've played one of them, you've basically played all of them. They are all but identical, mechanically. Still, this series is definitely best played on Vita; I could play it in bed while listening to podcasts as I waited for my sleeping meds to kick in. It has a lot of text, but it's all inconsequential, and doesn't require intense focus or effort to make progress.

  • A "fandisk" of Fate/Stay Night. I don't exactly know what that means, but it does NOT mean "fan-made". It was, in fact, made by the devs at the same studio, and while not all written by the same guy, he did write some of it and approved the rest. (By the way, this game definitely does have the weird visual novel sexual content, so skip it if that's not something you want. Though you should skip it anyway if you never played Fate/Stay.)

    It's... really weird. I enjoyed my time with it, and thought it had some good moments, though the most I can say about it now is that it's... really weird.

  • A great sequel to a fantastic game that didn't feel like it needed a sequel. Still, Steins;Gate 0 manages to avoid feeling inconsequential or tacked-on. It covers a part of the Steins;Gate story that is actually incredibly important in spite of not being covered in the original game. I do not think it is anywhere near as good as the first game, but that is a ridiculously high bar. The fact that this game did not feel unnecessary is a feat in its own right, and it's good enough that it manages to add something to the story rather than detract from it, like some "unnecessary" sequels do. It would have been really easy to undermine the previous game with a sequel, but this game avoids that issue beautifully. Play the original first, but definitely pick this up if you enjoyed it.

  • This game has a co-op mode that I actually think is more fun than the competitive mode that most people probably play. Me and a combination of various roommates and siblings have beaten all the game's levels on the regular difficulty, and most of them on the harder difficulty, and unlocked all non-DLC characters.

  • I haven't 100%-ed it or anything, but I beat all the dungeons along with Ganon. Breath of the Wild is a modern masterpiece. It's a beautiful game.

  • This is my favorite Harvest Moon game, by far. I like the third and forth Rune Factory games more than this, but as far as pure Harvest Moon goes, this is my favorite one.

  • My favorite farming-based video game, period.

  • The two Wii Rune Factory games are inferior to the 3DS titles in almost every way. This was still pretty fun, and there's some weird botched stuff in the translation that's really funny. There's literally a line of completely nonsensical dialogue with the translator's notes still in it, and the note says "No idea on this one without context". It's kind of amazing.

  • A fantastic "free to start" picross game for the 3DS. While the game is weighed down with timers, stamina bars, and special currency that makes it feel like a terrible money sink and poorly considered piece of free-to-play trash, that's actually not as big of an issue as it seems. Once you spend about 20$ on the game, the timers are made less of an issue, the stamina bars are completely removed, and you can press a button to get as much the paid currency as you want, for free. All of the free-to-play aspects of the game are eliminated once you spend what amounts to about half the cost of a full-prices 3DS game. they literally do not let you spend any more money on it, and give you unlimited access to all of the paid features. So if you want more picross, with the added twist of using pokemon moves to help you finish the puzzles, you should look into this. Double check how much you need to spend to get rid of the garbage, and if it's in your budget, it's worth doing. There's a LOT of picross in this game. It's easily worth the cost of a full game, any less is a bargain in my opinion.

  • I actively dislike this game.

  • So I bought and finished the sequel. I thought maybe it would have the bits and pieces of the first game I thought had potential, but the team making it would have more experience and wouldn't include all of the aspects of that game that I despised. Unfortunately, it's just bigger, longer Fairune. Which is honestly worse, because the tedium of what you had to do in Fairune was bad enough when it was a short experience. With a longer game and a bigger world to have to walk over every single tile of multiple times using every item you have just to check if you missed anything... it's just a concept that gets worse the bigger it gets.

  • I have talked at length about this game in another list, I'll copy that text over here at some point. Basically it's a good time sink, though it's a game that is less than the sum of its parts. It's just that the sum of its parts happens to be really high.

  • This is a really weak Zelda game. It's technically considered on of the main entries, too, unfortunately. The good that can be said about it is that it was the second in a string of three Zelda games that all broke the conventions of Zelda in one way or another. This was just the least enjoyable of those three. It probably taught them at least a few lessons they applied to making Breath of the Wild, so it may be a net positive gain at the end of the day, in spite of being not-so-great.

  • A really rad GBC game based on the Pokemon TCG. It let you build completely custom decks and then battle against trainers who would give you booster packs for winning. The game also had 8 TCG gym leaders who used decks of types matching their gym that you had to beat in order to progress. Eventually you faced the Elite Four and obtained the legendary Pokemon cards... it's super cool. One of the best video games centered on virtually playing a TCG.

  • I had to use save states, but I have actually beaten this game, finally.

  • I really do not like this game. Someday I'll get into why!

  • A great game, playable free in your browser.

  • It's been a long time since I played this, I remember very little about it.

  • More picross is something I'm always down for, so I enjoyed this game.

  • I skipped these when they came out, but played through Black some time after beating Omega Ruby while I was trying to fill out that game's Pokedex.

  • Another Ezio game. More systems, but I found it less interesting than Brotherhood, which I found less interesting than AC2. Still a good open world game, though.

  • One of my favorite games, period. It's beautiful.

  • It's been so long since I played this game, I can not remember anything about it anymore.

  • The game I have here is titled "Muramasa Rebirth", but I think it's the same game.

    I think the art is beautiful in this game, but I did not enjoy playing it much at all. People seem to really like this game, and I beat both storylines trying to understand why, and I still don't really know. I'm maybe someone incapable of really grasping the deeper aspects of the combat system, so I have to imagine that's the thing, right? For me, I got through it mostly by mashing. And all the non-combat gameplay here is just walking in a straight line for increasingly long stretches. I'm sure I'm the one missing something here, not the game, but I just didn't enjoy it.

  • This is a visual novel about a bunch of teenagers who are not really musically inclined starting a punk band in Japan. They also definitely are not punk in terms of attitude either; they're a group of pretty average, rule-following kids who do this on kind of a whim. For most of the game, like 90% of it, it's just a fun story about these teens learning what touring in a band is like, and starting to embrace punk ideas more and more.

    Then some shit happens, and the game takes your heart off a fucking cliff. I don't want to spoil what happens, but it's unexpected and miserable and it hit me really hard. There are some specific aspects of this last portion of the game that just mirror some things from my own life and my own feelings in a way that was kind of unsettling... but also a little bit comforting, because it was written proof that someone out there understands some of the more miserable thoughts swirling around in my head. It then ends on a high note of sorts, though it's bittersweet at best. It ends with an acceptance of the miserable stuff, not a triumph over it, though that moment of acceptance feels triumphant, in a way.

    I never played the other endings; I know that two of them don't have anything nearly as shocking as the ending I played, and that the last ending has you on the same path as the one I got, but making choices to prevent the rough shit from happening. The idea of that just rings kind of hollow to me. The ending I got was meaningful to me, and while subverting it might be cathartic, it would also undermine the very real emotional experience I had my first time through.

    Oh, um, this is a visual novel that has the uncomfortable sexual content. The game asserts that the characters are 18, so... it's technically not that weird? But the plot is not really conducive to that actually being the case, so it's more like a sticker slapped on the front of it to cover their bases... So yeah, it's weird and uncomfortable and unnecessary, like it is in most visual novels that have this stuff in it. It's frustrating because it's just, like, something baked into the genre on some level. Not all visual novels have it, obviously, but a lot do, including some really genius ones with cool conspiracy plots that aren't really focused on romance. In Japan, not having this kind of content means you sell less copies, too, so it's often forced into games that have no good reason for it to be there. This game does have a romantic theme to it, but it definitely tells a story that is not served by this kind of content.

    If you can look past that kind of thing, I recommend this game, but if that's a dealbreaker, and it's totally reasonable if it is, then stay far away. There may be a version of this game that has that stuff removed, but I don't know whether or not it exists in a localized form.

  • Played the Gamecube version. Link's in it! I remember actually liking the campaign mode in this game, though I remember little about it.

  • I was the right age for this when it came out. I do not think it holds up. I do not like this franchise as a whole, and wish the story was at least a liiiitle more comprehensible.

    "Simple and Clean" is still a good song, though. I don't think this game would have half the success it does if not for that song.

  • I was a teenager when I bought this, after being pushed to buy it buy an overly-aggressive Gamestop employee. I was bad at saying no, mildly interested in the game, easily susceptible to falling for bullshit adults told me, and not well-versed in the ways of aggressive salespeople. I was naive enough that I almost thought he actually thought I would like it and was making an honest recommendation. I wasn't QUITE that naive, but almost. So I bought it, and since I now owned this entire video game, I played it, too.

    It's actually not that bad. The story is nonsense, and makes no sense without the context of the 37 other games scattered across like 4 different platforms. But the combat was still that pretty okay Kingdom Hearts combat, and I liked the level-up system, too. It was probably not worth the money I spent on it, considering I didn't actually want it, but I didn't feel like I totally lost out. It was still a fun game.

  • An amazing puzzle game. If I had the funds, I would buy the sequel right now and play it.

  • Played through several times. A fantastic game.

  • Played once, did not get the stars. Loved it, though.